Lukas Schwarzer
Technical Artist at Namethemachine
Based in Los Angeles, United States
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Los Angeles
Industry
Media Production
Company size
25
Contact information
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l•••••••@namethemachine.com
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Background
About Lukas Schwarzer
Seasoned 3D Technical Artist with 4+ years of industry experience. Strong passion for creating immersive digital environments, building robust procedural tools, and designing/developing captivating gameplay systems. Since graduating from USC’s School of Cinematic Arts in 2020, I've contributed to high-profile projects for major studios like Netflix, Universal, and CBS, focusing on procedural content generation, shader development, real-time VFX, and gameplay programming. I've helped ship award winning video games, blockbuster films, XR/VR applications along with a host of other project types. I thrive in collaborative settings and love tackling complex technical challenges. Outside of work, I enjoy composing and playing music, building guitars and furniture, and going rock climbing / backcountry skiing. I'm fluent in English and German and currently studying Italian. Skills: Procedural Content Generation Gameplay/Systems programming Niagara Particle fx programming Real-time VFX processing Hero asset development Real-Time Scene Lighting Shader Development Character Rigging Animation including Mocap experience Modeling/UV layout Procedural bulk asset processing Applications: Unreal Engine Unity Houdini Blender Maya Substance Painter Substance Designer Speed Tree Marvelous Designer Liquid Gen Ember Gen Photoshop Perforce GitHub Scripting Language: C++ Python Vex (Houdini) C#
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Lukas Schwarzer
Technical Artist · Art, Culture and Creative Professionals
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