Luke Dight
3d Artist at Tall Team
Based in Ireland
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Ireland
Industry
Computer Games
Company size
9
Contact information
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l•••••••@tall.team
Phone
5 credits+353 ••• •••• ••••
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Background
About Luke Dight
As a fervent advocate for the seamless integration of art and technology, I am driven by a passion to innovate within the realm of game design and animation. My commitment to creative excellence is rooted in classic design principles, yet I am always seeking to push the boundaries of what's possible. With a penchant for video games and a keen eye for the artistic, I am dedicated to collaborative projects that marry visual storytelling with interactive experiences, and I am always eager to bridge the gap between imaginative concepts and technological execution. My academic journey culminated in a First Class Honors Bachelor of Arts in Design from Atlantic Technological University, where I honed my skills in a variety of tools such as Blender, 3DS Max, Unity, Unreal, and the Adobe Suite. My in-studio experience has equipped me with a diverse skill set, which includes high-low poly sculpting, shader creation, and a proficiency in both Substance Designer and Painter. I excel in creating high-quality, game-ready assets that are not only visually stunning but also optimized for performance within game engines. During my tenure at Spooky Doorway, an award-winning indie studio, I contributed to the creation of hundreds of game assets, ranging from hard and soft surface props to natural vegetation and modular structures. My ability to swiftly adapt to the game's unique illustrative style and collaborate effectively with the art director ensured the high caliber of the models and hand-painted textures I delivered. Additionally, my project development work at Ardán showcased my versatility, where I developed an app to promote local tourism, creating both its artistic identity and app-flow document. I am now channeling my expertise into freelance consulting, where I partner with clients to elevate their visual identities and produce top-notch 3D assets and in-engine shaders. My goal is to empower indie developers and publishers by crafting compelling visual narratives and immersive environments that captivate audiences. I am eager to connect with like-minded professionals and organizations to explore how my creative vision and technical skills can contribute to your next groundbreaking project. Let's create worlds together that inspire, engage, and push the limits of what's possible in game design and animation.
Decision-makers
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