Verified recordComputer Games

Marcelo Serres

Chief Research and Development Officer Head of Studio (Chile) at Nimble Giant Entertainment

Based in Valparaíso, Chile

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Seniority

Director

Department

Other

Location

Valparaíso

Industry

Computer Games

Company size

116

Contact information

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Email

1 credit

m•••••••@nimblegiant.com

Phone

5 credits

+56 ••• •••• ••••

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Background

About Marcelo Serres

Technical Director with 10+ years of Game Development, Technical Design, and Technical Management. My career combines strong technical design capabilities with hands-on development experience and strategic technical management across multiple platforms and engines. My foundation in architecture enhances my approach to technical design, allowing me to create systems that effectively bridge artistic vision with engineering implementation. As Chief Research and Development Officer at Nimble Giant Entertainment, I drive technical design strategies and manage development teams across multiple game projects. I architect gameplay systems, design technical pipelines, and establish development standards that balance creative goals with technical feasibility. My technical design approach emphasizes user experience, performance optimization, and creating flexible frameworks that empower both artists and engineers to achieve their vision. As an Unreal Authorized Instructor for Epic Games, I teach advanced technical design concepts, systems architecture, and rendering techniques. This role keeps me at the forefront of technical design methodologies while enhancing my ability to communicate complex design concepts across multidisciplinary teams. My expertise spans technical art direction, gameplay systems design, shader development, and creating robust frameworks that scale across diverse gaming platforms. My technical leadership combines design expertise with software engineering knowledge, allowing me to bridge the gap between creative vision and technical implementation effectively. I excel at designing systems that address both aesthetic and functional requirements while managing the technical constraints of modern game development. My background in architecture provides unique insight into spatial design, environmental storytelling, and user experience that enhances the technical direction I've put into practice in XR projects. Passionate about designing and implementing robust, innovative game technologies and leading teams that deliver compelling interactive experiences with technical excellence and commercial success.

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