Verified recordHigher Education

Mark Skwarek

Full Time Faculty Nyu Idm Tandon, Director of Mobile Ar Lab Nyu, Head of 3d Idm Tandon Nyu at New York University - Polytechnic School Of Engineering

Based in Brooklyn, United States

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Seniority

Director

Department

Other

Location

Brooklyn

Industry

Higher Education

Company size

95

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m•••••••@••••••.com

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Background

About Mark Skwarek

Mark Skwarek is an artist working to bridge the gap between virtual and physical world with augmented reality. His art explores the translation our everyday digital experience into the physical world using mobile augmented reality. He organized the augmented reality artist group manifest.AR, the arOCCUPYWALLSTREET movement, and co-organized We AR in MoMA. Skwarek’s practice is also largely based in art activism with emerging technologies. He has a long record of international augmented reality work, ranging from “erasing” the DMZ battlements between North and South Korea (a piece he did on site), to the virtual elimination of the barricades between Palestine and Israel, at the Gaza Strip. He has created political work and symbols in a variety of locations across the United States, including pieces at Wall St, U.S. Mexico Border and the White House to name a few. Skwarek earned his M.F.A. from Rhode Island School of Design's Digital Media Department. He is full time faculty at New York University Polytech, where he teaches 3D Graphics and the Augmented Reality Grad Class. His artwork has been written about by the New York Times, Art in America, Boing Boing, WIRED, the Boston Globe, The Huffington Post, NPR, BBC, Leonardo, and Creative Capital. Skwarek has exhibited in various venues, including: the Institute of Contemporary Art, Boston; ISEA; Dumbo Arts Festival, UCLA Digital Grad Gallery; the CyberArts Festival; the Sunshine International Art Museum, Beijing; and the Krannert Art Museum at the University of Illinois, FACT in Liverpool England, Siggraph 2013, the 2013 Augmented World Expo, and The Corocran Gallery of Art.Specialties: Real time 3d graphics, Maya, 3d Max, Photoshop, After Effects, Z Brush, some Blender

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