Max Berggren
Senior 3d Modeler at Mathworks
Based in Encinitas, United States
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Encinitas
Industry
Software Development
Company size
8K
Contact information
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m•••••••@mathworks.com
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Background
About Max Berggren
Expert CG artist and designer with 15 years of extensive experience with proprietary 3D mapping software, high and low detailed 3D modeling and concept and prototype creation. Extensive experience collaborating with engineering on workflow process development, production design and UX/UI enhancements. Adept at problem solving and communicating effectively to overcome technical and design challenges. •Worked directly with major vehicle manufacturers to establish their product needs and specifications •Presented software and workflow demos to internal teams and major customers •Contributed to the design and implementation of automated software to fully productionize HD map creation •Designed software tools and UX/UI enhancements and helped develop various workflows •Trained and mentored production teams on HD map development •Worked with a diverse team to develop and refine workflows and tool design to substantially increase production efficiency •Instrumental in resolving automotive customer issues in time for major product launch deadlines •Annotated roadside objects in LiDAR to train AI algorithms for automating asset detection and creation •Documented best practices and tool enhancements for the HD map •Worked with a team to create concepts and prototypes for many new potential HD map products •Helped lead a team of production artists to create customer test routes in the early stages of HD map development •Worked closely with engineers to help design UX and UI for internal tools and products •Mentored and trained production artists in Carlsbad, Mumbai and Fargo on HD map creation •Used HERE 3D map editing tools to create high-definition 3D surface-based maps of highways and cities •Performed QA checks and provided user feedback to steadily improve our production team’s proficiency •Interviewed prospective employees, administered and evaluated art test submissions •Skilled with 3D modeling at high and low detail, UV mapping, texturing, environments, buildings, props, characters, vehicles •Extensive experience with Maya, Photoshop, Procreate, Clip Studio Paint and Illustrator •Knowledgeable with Blender, After Effects, 3ds Max, Unity, Premiere and Camtasia •Experience with Ubuntu/Linux, TortoiseSVN, GitLab, QGIS, ArcGIS and Confluence
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