Max Bowser
Associate Game Designer at Electronic Arts Ea
Based in Canada
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Canada
Industry
Entertainment Providers
Company size
36K
Contact information
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m•••••••@ea.com
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Background
About Max Bowser
I'm Max; an Associate Game Designer @ PopCap Games. My current role is to support the development of the next mobile Plants Vs. Zombies installment, where my daily tasks include tuning gameplay features & iterating based on player feedback. I am also a media production professional with a passion for compelling narratives, traversal mechanics, and open-world games. I completed a postgraduate degree in Game Design at George Brown College, where I have designed and produced several educational and narrative games, such as Undead Orchestra and Fixture-Esque. I have a professional certificate in Game Writing and Design from the University of British Columbia, and I am a Certified Scrum Master. I have experience with Agile and Waterfall methodologies, various management software, and both Unity and Unreal Engine 5. Over the course of my career, I have developed skills in game prototyping, design documentation, narrative & level design, sprint planning, and project management. I am familiar with pipelines for all design disciplines, and have experience facilitating collaboration with cross-discipline teams. Check out my design portfolio at https://maxwellbowser.carbonmade.com/ My professional goal is to create memorable gameplay for passionate players of the action-adventure genre; with an added focus on community-driven designing. I have over 5+ years of media production experience in various roles and industries, and I have a proven record of managing game development teams from start to finish. I am always looking for new challenges, inclusive stories, and uplifting teams to join and learn from. When I'm not at my computer you can usually find me hiking, camping, or building yet another piece of furniture with my father.
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