Michael Dunn

Field Training Supervisor at Universal Services Of America

Based in Vallejo, United States

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Seniority

Manager

Department

Operations

Location

Vallejo

Industry

Security and Investigations

Company size

3.1K

Contact information

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Email

1 credit

m•••••••@aus.com

Phone

5 credits

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Background

About Michael Dunn

My goal is to obtain a position which allows me to use my technical skills in a creative manner. My diverse and comprehensive skill set allows me to utilize my strong sense of composition in all areas of design from the creative to the technical. Strong understanding of game mechanics, and story driven play. I am driven to create engaging, immersive levels (single, MMO, and multi-player) with an eye on balance, pacing, and flow. I can take the abstract to create the concrete, and solve problems with, creative, practical, and productive solutions. I am always happy to learn new things, and ways to challenge myself creatively. I work well alone, and thrive within a team environment. Software experience - 2D & 3D - Adobe Photoshop (Expert), Adobe Premiere (Advanced) and Illustrator (Expert), Maya (Advanced), 3DS Max (Advanced), Adobe Flash, Director MX2004, Adobe DreamWeaver, and Adobe AfterEffects, Adobe InDesign, Level Editors - Unreal Tournament 2004 (Advanced) and Unreal Tournament 3 Editors (Expert), UDK (Advanced), Warcraft 3 Editor, NeverWinterNights 2 (Electron Editor). Also conversant with - Microsoft Office, Windows OS, Linux OS, Billing software, Adobe Acrobat, UPS & FedEx Shipping software,as well as other common software suites. Professional work ethic, detail oriented, with a passion for design. Good oral and written communication skills. I am a "Jack of All Trades, Master of some", and a credit to any team that I am part of. Specialties: Level/Environment Design -creating immersive, challenging and engaging designs, level mapping and zoning, integration and placement of assets, level mapping, zoning, optimization, lighting, AI pathing, layout sketching, block out, level & game pacing, flow, & balance-detailed textures for in game assets (including UVW's for 3D models)-3D modeling Graphic Design - creating, manipulating, correcting/retouching of digital assets for web & print.

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