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Michele Boldoni

Rigging Supervisor at Rainbow Cgi

Based in Rome, Italy

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Seniority

Manager

Department

Construction

Location

Rome

Industry

Design

Company size

129

Contact information

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Email

1 credit

m•••••••@rbw-cgi.it

Phone

5 credits

+39 ••• •••• ••••

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Background

About Michele Boldoni

About Me: I'm Michele Boldoni, Character Rigger: I was born in 1982. I live in Rome, now. I have been through several jobs, and experiences, that have led me to find a job that has become my biggest passion. I make 3D Animation Movies. Even though I've always wanted to be a basketball champion. I am a Rigger. I create the body structures that allow Animators to bring characters to life. I use deformers and joint chains to create real-life deformations of the skin, hairs, cloths, as well as facial exspressions of the puppets. I work with MEL/Python language to develope useful animation and rigging scripts. I'm also familiar with Modeling, Grooming, FX, Animt Tech department and I work with them to realize the assets. I handle Mocap and I teach Rigging. But first of all, above all, I'm a Rigger and there is nothing I like to do better. Professional Experience: Character Rigger, Lighting and Vfx artist, Finishing artist, Web and Media Designer, Marketing Managemant Goals: Rigging first of all. I work in team of rigging, I create the setup of the characters, animals, monsters and props, both low that high. I deal mainly with the facial deformations. I create scripts that improve the work of the animators. I can script in python or mel and usually I create procedures to speed up the setup of the assets. I've also worked in the team of lighting, vfx and finishing. I'm a Motion Capture artist also. Specialties: Character Rigger, Facial Deformation, Biped, Quadruped, Monsters setup and Motion Capture Animation. Web Site:

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