Mikhail Kuts
Team Lead Game Developer at Popiplay
Based in Cracow, Poland
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Seniority
Other
Department
Other
Location
Cracow
Industry
Gambling Facilities and Casinos
Company size
48
Contact information
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m•••••••@popiplay.com
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Background
About Mikhail Kuts
I'm a web game developer with over 7 years of experience, having participated in the full development and support cycle of mostly successful projects on platforms such as Facebook, Snapchat, Web, and Mobile. I started my career as a client-side programmer and progressed to developing a synchronous multiplayer server using TypeScript and Golang. For client-side development, I have used libraries and editors such as PlayCanvas, Pixi.js, Babylon.js, and CocosCreator. On the server side, I have participated in and led the development of metagame servers, game servers and have experience managing a small team. For implementing the game server, I have used libraries and frameworks such as Heroic Labs Nakama, Colyseus, and GameSparks. For the metagame server I mostly chose the Node.js platform with REST API. During my career, I have worked with databases such as MongoDB, Redis, and SQLite. I have a good experience in deploying and managing projects on Amazon AWS, Heroku, and Google Cloud. Also I have set up Jenkins scripts for delivering builds. I have experience and vision how quickly responding to live problems and finding emergency solutions, such as version compatibility issues and infrastructure problems. I am proficient in using version control systems such as Git and SVN. I value the absence of routine in my work and always strive to automate it to focus on development and finding interesting solutions. My career was started as a Flash developer (ActionScript 2/3) and worked extensively with Flash IDE and libraries such as Starling and Feathers.
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