Nathaniel Bursch
Teacher Assistant at Minnesota State University, Mankato
Based in Minneapolis, United States
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Seniority
Staff
Department
Education
Location
Minneapolis
Industry
Higher Education
Company size
3.6K
Contact information
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n•••••••@mnsu.edu
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Background
About Nathaniel Bursch
C#| Python | Unity Game Engine | Critical Thinking | Teamwork | LeadershipDocumentation | Training | Github | AGILE | Communication | Machine LearningWORK EXPERIENCEWallaroo Labs August 2022 – CurrentSolutions Engineer/ LLM Researcher- Planned, Developed and Tested an alerting app to be utilized in customer orchestrations to solve analytical issues- Initiated as a student contributor, collaborating on machine learning models using the Wallaroo SDK- Produced diverse Jupyter lab notebooks and integrated machine learning algorithms into the Wallaroo platform- Developed and validated an ONNX auto conversion tool- Successfully integrated LSTM solutions and orchestrated live demos for clients- Contributed significantly to comprehensive release testing, ensuring meticulous documentation using JIRA- Expedited client DevOps, Data Science, and Machine Learning integration for profit growth.Maverick Software March 2022– September 2022Software Engineer/ QA Engineer-Accessed highly regulated data to ensure proper function of applications for clients, including Thomson Reuters-Communicated effectively with a team of developers and QA testers-Reported and fixed bugs using JIRA-Refactored inefficient code to support faster daily regression analysis-Utilized Eclipse, Postman, JIRA, Report Portal, Java.xml, Github, and Microsoft suite applications-Pushed code to multiple branches, including production.PROJECTSThe Hidden Village Online Spring 2024Software Engineer- Developed a backend and frontend utility to successfully manage players- Created backend functionality to create, edit and play level modules- Developed a streamlined way for new clients to be integrated into the system.Hide n’ Explode June 2023Released Steam Multiplayer Game - Crafted a captivating multiplayer game,"Hide n Explode," using Unity- Integrated Steam, Discord, and UGS for networking- Incorporated Global Leaderboards, Stat Tracking, and an Achievement System- Implemented Proximity Voice Chat- Dynamically created Private and Public Lobbies to cater to diverse player preferences.Other Projects Include-'Clash Pandemic' a Zombie FPS in Unreal Engine |`Clash Invasion` a puzzle battle simulator game-'PatrolCam': a revolutionary AI traffic camera that assists police in finding and tracking crime- Python Stock Trading Robot : web scraping user sentiment to make trades based on user tolerance. EDUCATIONMankato State University - Magna Cum Laude B.S. Computer Science - Minor in Mathematics
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