Noah Mazard
Programmeur Unreal Engine at Jumbo Mana
Based in Strasbourg, France
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Seniority
Staff
Department
Engineering
Location
Strasbourg
Industry
Software Development
Company size
12
Contact information
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n•••••••@jumbomana.com
Phone
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Background
About Noah Mazard
After completing my studies in programming with a specialization in video games, I am currently working as an Unreal Engine Programmer at Jumbo Mana. This position has allowed me to contribute to various projects and automation tasks. I developed a video game prototype with Felon-E, and worked on several applications such as Bonjour Vincent — an interactive experience where museum visitors can engage with a generative AI portraying Vincent van Gogh. I’ve also been responsible for administering the studio's Perforce server, implementing tools to streamline asset integration, and managing the export of application metrics using Prometheus for visualization in Grafana. I truly enjoy working on all aspects of game development — whether it’s gameplay, UI, tool development, or graphics programming. I also regularly take part in game jams with a group of friends, where we challenge ourselves to create games while learning new skills. The last two I joined focused respectively on Procedural Content Generation (PCG) and Voxel-based systems.
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