Patrick Heney

Software Engineer at Take-Two Interactive

Based in Austin, United States

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Seniority

Staff

Department

Information Technology

Location

Austin

Industry

Entertainment Providers

Company size

1.2K

Contact information

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Email

1 credit

p•••••••@take2games.com

Phone

5 credits

+1 ••• •••• ••••

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Background

About Patrick Heney

I enjoy designing and building agent-based simulations of complex systems. I am creative and have a broad technical skill set, which I would love to leverage in an environment that inspires me. My technical skills range from full stack software application development to all aspects of game design and development. Due to my Journalism background, I speak and write English proficiently, and I am comfortable translating technical concepts to non-technical explanations when liaising between customers and technical team members. I also have extensive experience copy-editing and writing technical documents. Software development > Agile Scrum, C#, JavaScript, SQL,NET, design patterns, OOP Game development > Unity3D, Maya, 3D modelling, rigging, texturing, animation, set design, camera and lighting, technical production such as weather effects, procedural systems, procedural randomization, procedural texture creation, recycling systems, game design patterns Game design > Player on-boarding, level design, difficulty progression, feedback loops, user acquisition and retention, monetization, in-app purchases, interstitial advertising, targeted advertising. Machine learning > Python and Jupyter, supervised and unsupervised learning, adversarial learning, GANN Systems simulation > agent-based simulation, queuing systems, optimization, process improvement Soft skills > project management, product management, communication, problem solving

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