Peter Arnold
Professional Unity Developer Program at Gamedevhq
Based in Verona, United States
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Seniority
Staff
Department
Information Technology
Location
Verona
Industry
E-Learning Providers
Company size
246
Contact information
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p•••••••@gamedevhq.com
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Background
About Peter Arnold
As a Game and Software Developer I am a self-motivated and passionate developer. I have experience in C#, Unity, object-oriented programming, Visual Studio, Java, Python, and C++. I also have acquired experience with the agile project management method. All my projects are saved using GitHub and Unity's Plastic SCM. I am great at communication, working in team environments, and have experience leading teams. Love to learn new things and am always looking for new opportunities.I have 20+ years in the Medical Industry. I have been in managemental and engineering roles from Team lead to Zone Director. I worked closely with hospitals and other client to facilitate their needs in the industry. I was responsible for multimillion dollars of contracts, client’s equipment, and the teams under me as the Zone Director. Relevant Experience:• Developed and shipped 2D, 2.5D and 3D titles using Unity and C#• Consistently delivered working software solutions within given time constraints• Worked within team environments to accomplish design and development goals• Consulted with Team Leads, Management, and Clients to design solutions to best fit their needsCertifications:• GameDevHQ Unity C# Survival Guide• GameDevHQ 2D Games Curriculum• GameDevHQ 2.5D Games Curriculum • Udemy The Ultimate Guide to Game Development with Unity• Universe VR Application Development with Unity• Universe Introduction to 3D Modeling with Blender• Udemy The Ultimate Guide to Cinematography with Unity• Universe VR World Building and Advanced UnitySpecialties: • 20+ years with Linux and Electronic Engineering in the Medical Field• 10+ years of IT and Software Development Experience• 6+ Experience as a Team Lead and Director of the Northwest Zone, Medical Field Mid-Level Management• Develop and improve various game systems (AI, UI, tools, etc.)• Code core systems and gameplay mechanics• Implement game features and systems in Unity/C#• Architect event driven systems• Experienced with Agile development• Experienced with Git/Github• Experienced with Plastic SCM• Experienced with Unity XR Interaction Toolkit • Experience publishing multiple game titles• History of building solutions with improved functionality and productivity• Demonstrated ability to acquire technical knowledge and skills rapidly.• Resourceful problem solver• Extensive hardware and software skill setsSkillsUnity3d, C#, Lighting, HDRP, URP, Post Processing, Level Design, Timeline & Cinemachine, UI, Animation, Event Driven Systemshttps://medium.com/@mindwarpprod
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