Priscila Pasquali
3d Modeler and Illustrator at Games Station Studio
Based in Argentina
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Argentina
Industry
Computer Games
Company size
12
Contact information
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p•••••••@gstationstudio.com
Phone
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Background
About Priscila Pasquali
My name is Priscila, and I am a Technical/3D Artist and illustrator with over 4 years of experience in the video game industry and extensive proficiency in industry-standard software such as ZBrush, Maya, Blender, Substance 3D Painter, Unreal, Unity, and Marmoset. As an illustrator and sculptor, I specialize in creating stylized low-poly 3D models for and mobile games, with excellent skills in UV mapping, retopology, and texturing, delivering aesthetically high-quality pieces. I can adapt to different artistic styles, and I am deeply passionate about every project I work on. I currently teach 3D and Character Design at Universidad Maimónides, where I share my knowledge and experience in character creation with future artists in the field. Skills: 3D Concept Design Modeling Sculpting Clean Topology/UV (for games and production) Texturing Intermediate-level Rigging Basic-level Animation Portfolio:
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