Rahul Mehta
Character Artist Ii at Electronic Arts Ea
Based in Vancouver, Canada
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Vancouver
Industry
Entertainment Providers
Company size
36K
Contact information
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r•••••••@ea.com
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Background
About Rahul Mehta
After being drawn into the animation industry, I took my baby steps in classical 2D cell animation, before stepping into the third dimension. Using experience and skill, my trusty Wacom and I have battled valiantly through countless projects during these past 15 years, in the fields of modeling and texturing. Specialities: Modeling & texturing> Zbrush, Maya, 3D Studio Max, Substace painter, marvelous designer,Photoshop,Unity 3D Motion graphics> After Effects, Premiere Professional skillset includes:* Modeling, texturing and sculpting (ZBrush, Maya, 3DsMax, marvelous designer)* 3D modelling and creation of high-poly and low-poly characters, backgrounds and props (realistic and stylised)* Expertise in edge loops and anatomy for character modelling (bipeds and quadrupeds)* Competent in handling blend shapes/morph targets for characters (Maya, 3DsMax)* Thorough knowledge of unwrapping and texturing (Maya, Photoshop, ZBrush (polypaint), substance painter)* Unity3D: Proficiency in integrating assets and animation; creating particle effects * Preproduction (character designs, storyboarding, classical 2D animation)* Motion graphics (After Effects, Premiere) Team management skills include:> Getting involved in the nitty-gritty work of drafting proposals > Helping fellow team members through knowledge and skill sharing An avid comic and action figure collector, I draw my inspiration from the greats like Jim Lee, Alex Ross, Glen Keane and many others. My resume displays a comprehensive list of my skills and abilities. But really, it’s my work that does the actual talking. Portfolio Link : http://rahulcgmaniaxx.weebly.com/
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