Ray Jacobson
Technical Cinematic Designer at Ubisoft Montpellier
Based in Montpellier, France
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Seniority
Staff
Department
Other
Location
Montpellier
Industry
Computer Games
Company size
380
Contact information
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r•••••••@ubisoft.com
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Background
About Ray Jacobson
I am a game developer with a Bachelor in Game Design and Masters in Programming. I primarily work in C++ and I have developed games in various engines, such as Unity, Unreal 5, Roblox Studio, as well as my own engine in C++. I am also a Pipeline TD, having created tools in Python for Maya and Houdini. I gained valuable experience interning at Dwarf Animation Studio, making support and helping with developing tools on a professional production. On top of that, I am well-travelled, having lived in 8 different countries so far. This experience has given me the open-mindedness and adaptability that allows me to work with any team, anywhere.
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