Riko Ophorst
Rendering Engineer at Otoy
Based in Oosterhout, Netherlands
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Seniority
Staff
Department
Information Technology
Location
Oosterhout
Industry
Software Development
Company size
102
Contact information
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r•••••••@otoy.com
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Background
About Riko Ophorst
Rendering & software engineer with a passion for high-performance, high-quality 3D renderers for the games & VFX industry. 4 years experience as a Rendering Engineer in the VFX industry at OTOY, working on the R&D team focusing on realizing Emerging Technologies. Expertise includes GPUs, realtime 3D rendering, raytracing & pathtracing, GPU & CPU optimization, cross-platform & porting.
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