Ryan Connolly
3d Generalist Environment & Lookdev at Taunt
Based in United Kingdom
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Seniority
Other
Department
Other
Location
United Kingdom
Industry
Animation and Post-production
Company size
2
Contact information
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r•••••••@tauntstudios.com
Phone
5 credits+44 ••• •••• ••••
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Background
About Ryan Connolly
VFX Artist - 3D Environment | LookDev | Lighting History Enthusiast | Media nerd | Hobby Photographer With experience in both Film and TV VFX, I am a 3D Generalist with a focus on Environment Art, familiar with the full pipeline; Asset Modelling and Texturing, through to LookDev and Lighting. Building virtual worlds that tell their stories visually is what I love to do. This experience spans offline rendering, utilising the likes of Katana and Renderman, as well as real-time engines such as Unreal. Asset Experience range from Poly-modelling props through to more Procedural workflows, such as using Gaea to generate landscapes, along with the necessary masks for use in layered material shaders. LookDev/ Surfacing experience includes creating Textures in the Substance suite, Marmoset, and Mari; as well as creating wholly procedural materials in-shader. Taking these maps and iterating on them in-shader to achieve both realistic, stylised, and ultimately cinematic looks is my goal. Lighting work is greatly influenced by a love of cinema history and film theory, drawing upon relevant genres to create an atmosphere and mood to build upon the narrative and themes of the project. I am always looking for the next challenge and opportunity to build upon my skill set; to network with like-minded people, and to grow and explore as an artist. I am open to roles across VFX in Film and Television, Feature & TV Animation, Game Art, and any adjacent industry. If there is a story you want to tell, I want to help tell it visually. References upon request.
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