Ryan Matthews
Project Assistant at Enersol Engineering
Based in Northern Ireland, United Kingdom
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Seniority
Staff
Department
Construction
Location
Northern Ireland
Industry
Construction
Company size
58
Contact information
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r•••••••@enersol.ie
Phone
5 credits+44 ••• •••• ••••
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Background
About Ryan Matthews
I am a 3D/VFX Artist based in Northern Ireland, with a strong passion for creating detailed models and immersive environments. I have a solid understanding of the animation, gaming, and video editing pipelines, which enables me to work effectively across various roles within these fields. I am a quick learner and adaptable, confident in transferring my existing skills between different programs and eager to learn new tools and techniques. I am proactive in asking questions and committed to expanding my knowledge to push creative boundaries, whether creating hyper-realistic or stylized, bespoke assets. I thrive on challenges and am always willing to explore new opportunities to enhance my craft. I am experienced in using Unreal Engine 4.27 to 5.4 for creating visual effects with the Niagara system and developing game-ready assets, skilled in Blender for sculpting and blocking out environments, characters, props, and vehicles, proficient with Unreal Engine's Sequencer tool for producing high-quality cinematic cutscenes, such as those in "TimeQuake," and in using Quixel Mixer to create detailed textures for in-game environment models. I have a strong ability to solve problems and thrive on finding creative solutions, regardless of the challenge. I have hands-on experience with Unreal Engine's Procedural Content Generation system to design complex, randomized environments and buildings. I also created various visual effects, including fire, frost, lightning, and shadow magic, for an unreleased game, along with destructible environment assets, character impact effects, enemy death sequences, and other effects featured in my showreel. I am willing to learn anything and everything I need to, in order to be successful within the role.
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