Ryan Pike
Senior Texture Artist at Industrial Light & Magic
Based in Sydney, Australia
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Sydney
Industry
Entertainment Providers
Company size
4.2K
Contact information
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r•••••••@ilm.com
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Background
About Ryan Pike
I am a 3D Artist with a background in Fine Arts most recently employed with Industrial Light and Magic, as one of their Senior Texturing Artists. My duties in the past studios have Senior/Lead Asset Artists related, in specific surfacing (texture and lookdev) and modelling both characters and environments for film and television. Most recently released work seen on Wicked, The Boys, Skeleton Crew, Sonic 3 Movie— and several yet to be released films. My biggest strengths as an artist comes from my ability to replicate or creatively adapt concept art onto 3d form, where my attention to detail ensures little to no revisions. I have worked as a Senior artist for both the Animation industry and the VFX industry respectively— morphing my style as needed. In addition to my surfacing skillsets in Houdini, I have working knowledge of Maya, 3D Studio Max, Blender, Clarisse, and Zeno. My duties have require proficient use of sculpting techniques in Zbrush that have complemented other aspects down the pipeline for a photo real final result. Soft skills, I have feature film experience grooming character hair and fur with an eye for natural form which has helped to enhance the overall look of key characters. I like to think I am a well rounded Asset artist that has proven the ability to quickly adapt to any variety of studio technical needs. My communication skills where I have had to deal 1:1 with client and directors help to facilitate expedited completion of assets. Most recent Demo Reel available on request. Software Knowledge: Houdini, Zeno, Clarisse, Maya, 3DS Max, Blender, Zbrush, Mari, Photoshop, Substance Painter 2017, Renderman 21, Arnold, VRay, Marvelous Designer, Hair Farm, Redshift, Nuke, Uvlayout.
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