Scott Hammack
Game Designer at Rose City Games
Based in Portland, United States
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Seniority
Staff
Department
Art, Culture and Creative Professionals
Location
Portland
Industry
Entertainment Providers
Company size
3
Contact information
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s•••••••@rosecitygames.com
Phone
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Background
About Scott Hammack
I was a gameplay programmer and cinematic artist at Telltale Games from July 2012 until the studio's shutdown in September 2018. Since then, I worked as a scripter on a mobile visual novel game for a year, then moved into design at the indie game studio Fullbright. I have years of experience working in a highly collaborative environment to tell compelling interactive stories, and am well-rounded in both the technical and artistic sides of game development.I have the most experience with Unity and C#, Lua, and Python, but have also dabbled in Unreal and JavaScript. I am proficient with Unix-based systems including Linux and BSD, and have some experience with system/network administration and shell scripting.I am also trained in filmmaking, with an M.F.A. from the Film School at Florida State University, and five years of experience working in video editing, using Avid and Final Cut Pro, as well as some motion graphics and 3D animation using After Effects and Blender.
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