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Sean Denny

Publishing Director at Klang Games

Based in Berlin, Germany

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Seniority

Director

Department

Other

Location

Berlin

Industry

Computer Games

Company size

123

Contact information

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Email

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s•••••••@klang-games.com

Phone

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+49 ••• •••• ••••

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Background

About Sean Denny

I believe communities already exist and it is our job as brand and product strategists to earn our place in them. Whether in gaming, technology, or SaaS, I’ve seen again and again that people don’t just want products; they want to belong to something that reflects their values and gives them meaning. When businesses commit to their customers with authenticity, listen deeply, and follow through with consistent action, they stop being “companies” and start being part of the community itself. For me, community building isn’t about creating something from scratch. It’s about joining what already exists and showing up in a way that matters. I think of it as three connected pillars: Commitment, Trust, and Belonging. Commitment means showing that you care. Care about the people you serve, and about the promises you make. Trust is built through transparency, consistency, and honesty, especially when things get tough. And Belonging is the reward. When people start to see themselves in your brand, and your organization becomes part of their identity. I’ve spent my career helping teams and communities reach that place of belonging. From using player insights to rebalance game systems at Epic Games, to demonstrating the long-term value of social play at Riot Games. I’ve led publishing and brand teams across Europe and North America, helping organizations align around purpose, empathy, and player-first values. Today, I’m passionate about bringing what I’ve learned from live-service games to other industries. Helping businesses that have mastered gamification, but not yet community, unlock new ways to grow. Because when we treat customers as a community instead of an audience, everyone wins.

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