Stash Noga
Staff Engineer at Unity
Based in Orlando, United States
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Seniority
Staff
Department
Engineering
Location
Orlando
Industry
Software Development
Company size
7.1K
Contact information
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Background
About Stash Noga
Florida Man…so many stories, he needs a theme park. My team brings creative visions to life through interactive games, experiences, and pre-visualization technology built in Unity. I am honored to be a member of the delivery teams that bring fantasy to life and dare to make the impossible, possible. Florida is a pillar of the Themed Entertainment and Experiences Industry, hosting an amazing collection of worlds created through unparalleled engineering, incredible story telling, and otherworldly architecture. As a former Walt Disney Imagineer, and as a founding member of the Themed Entertainment Studio at Valtech, I participate in all aspects of creating make-believe. I build Interactive Experiences that are engaging, entertaining, and connected. From raw ideation and conceptualization to final delivery, and even, decommissioning; I am involved in the entire engineering process. Whether I am working in the lab on a proof-of-concept hardware integration, developing software that makes an event driven experience extend beyond a touchpoint or game, or even just attending a meeting to review the creative intent of an experience; I love bringing these ideas to life. My story goes something like this… After 9/11, I spent a decade developing and integrating applications for the Department of Defense Intelligence Community. It was an exciting time and provided a foundation in rapid application development and deployment that I would not have found in private industry. In 2012, I managed to combine multiple life passions by accepting a role with Walt Disney World Scientific Systems. There, I developed a custom framework to allow other engineers to quickly build their own custom dashboards for metrics and monitoring tools used in the Theme Parks. In 2018, I was invited to join Walt Disney Imagineering. I eventually became a Show Software Manager for Interactive technology across Walt Disney World. My first major project was the NBA Experience, which is an amazing example of near real time processing of human motion and input combined with game engine technology for instantaneous feedback to the Guest. The lessons learned from NBA led to my next assignment, EPCOT’s Play Pavilion, which was put on hold by the COVID-19 Pandemic. Like many in 2020, my industry in disarray, I decided to explore the Video Game industry with EA Games but then I got wind of a new studio team being formed by Valtech San Diego. I joined the Themed Entertainment Studio to work with Super franchise characters and make Magical Interactive Experiences.
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