Tamara Abas
Engine Operator at Pixomondo
Based in Toronto, Canada
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Seniority
Staff
Department
Operations
Location
Toronto
Industry
Animation and Post-production
Company size
631
Contact information
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t•••••••@pixomondo.com
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Background
About Tamara Abas
Tamara Abas is Canada’s first female Unreal Authorized Instructor who is passionate about virtual production and game development. Most recently, Tamara is an Engine Operator with PXO Clara at Pixomondo and Sony Pictures Entertainment. Tamara received accreditation for being an Unreal Engine Gold Authorized Partner (2025). She is an Unreal Engine Instructor at SITHub (Screen Industry Training Hub), an Epic Games Unreal Authorized Training Centre, and a creative screen industry training company based in Toronto. Tamara worked as part of the VAD (Virtual Art Department) team as an Unreal Engine Generalist for the ETC (Entertainment Technology Center) at USC School of Cinematic Arts. She worked on an in-camera visual effects (ICVFX) production 'Europa' in collaboration with Sony Pictures Entertainment, Pixomondo, and Qube. She was one of the Lead Unreal Engine instructors for Canada's first Indigenous Virtual Production Microcredential program through IM4 Media Lab and Emily Carr University of Art and Design (2023). She provided virtual and in-person training for numerous topics including previsualization, lighting and ICVFX and technically supported 24 students from across Canada. She was featured on Epic Games 'Meet Someone Unreal' series (2023) sharing her passion for training industry in utilizing Unreal Engine. Tamara participated in the Unreal Fellowship Animation (2023) program with Epic Games. This was a three-week, virtual course that examines the principles of animation and the technical foundations of constructing keyframe and/or motion capture data within Unreal Engine. She values bringing her knowledge and skill set to help others thrive in the industry and be a part of the community. Skills include Unreal Engine, Houdini, Substance Designer, Substance Painter, Material Creation, Lighting, Rendering, Blueprints, Optimization, Look Development, Remote Teaching, and Course Development.
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