Thomas Deffet
3d Asset & Environment Artist at Ghost Vfx
Based in Arlon, Belgium
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Seniority
Other
Department
Other
Location
Arlon
Industry
Animation and Post-production
Company size
764
Contact information
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t•••••••@ghostvfx.com
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Background
About Thomas Deffet
I’m a CG Artist specialized in asset and environment creation – modeling, texturing, and lookdev – with a focus on realistic and modular assets for VFX and CG productions. I work primarily with Maya, Substance Painter, and Houdini Solaris, using a modern production workflow built around USD, MaterialX, ACES, and Karma. My goal is to deliver clean, scalable, and pipeline-ready assets suited for high-end visual effects. Originally trained on tools like 3ds Max, V-Ray, Corona, Katana, and Arnold, I’ve progressively shifted toward more production-friendly workflows, aligned with modern pipeline standards – focusing on clean structure, modularity, and compatibility – with a solid understanding of Houdini Solaris and USD. Based in Belgium, I’m open to freelance opportunities, remote work, or joining a creative team on-site. If you're looking for high-quality assets or environments tailored for modern pipelines, feel free to reach out!
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