Thomas Gillis
Senior Software Engineer at Nvidia
Based in Boulder, United States
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Seniority
Staff
Department
Information Technology
Location
Boulder
Industry
Computer Hardware Manufacturing
Company size
10001+
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t•••••••@nvidia.com
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Background
About Thomas Gillis
As a member of the Parallel models and Runtime systems team at Argonne National Laboratory, I investigate efficient and scalable communication strategies towards more efficient and sustainable HPC. Specifically I am working on MPICH, an open-source and widely used implementation of the Message Passing Interface standard.By implementing novel approaches and demonstrating their use on real applications, my research focuses on the user needs and the actual gains obtained at scale.I have received my Ph.D. in engineering at Université catholique de Louvain (UCLouvain), under the supervision of Profs. Grégoire Winckelmans and Philippe Chatelain. My work focused on accurate and efficient treatment of solid boundaries for the Vortex Particle-Mesh method.I have held postdoctoral positions at UCLouvain and the Massachusetts Institute of Technology (MIT) where I have led the development of `flups` and `murphy`, two open-source projects dedicated to the simulation of PDEs on large scale infrastructures.
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