Verified recordComputer Games

Thomas Guana

Lead Game & Level Designer at Bisonic, Inc

Based in Bogota, Colombia

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Seniority

Manager

Department

Other

Location

Bogota

Industry

Computer Games

Company size

11

Contact information

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Email

1 credit

t•••••••@bisonic.io

Phone

5 credits

+57 ••• •••• ••••

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Background

About Thomas Guana

Senior Level & Game Designer at Bisonic Inc. Game & Level Designer with 3+ years of experience creating open world quests, narrative-driven indie games, and experimental design projects. Skilled in leading design teams, crafting engaging player experiences, and building playable prototypes in Unity. I explore unconventional ways of using game engines, applying them beyond their original purpose to drive both human-centered and experimental design projects in professional, academic and personal contexts. While I recognize that human-computer interactions aren’t always the answer to every design challenge, I see them as powerful tools for reimagining everyday actions. When combined with traditional design principles and techniques, they unlock new possibilities for creating meaningful, engaging experiences- In 2020, I completed my undergraduate program in the School of Design at the Universidad de Los Andes in Bogotá, Colombia, with a minor in Visual Computing. I’m passionate about human-computer interaction, as well as using software and hardware to tackle design challenges and augment human experiences- In 2021 I co-founded Mission Control Studios, an indie game development studio focused on narrative-driven video games. Developed three fully featured indie video games, namely Dysthymia: a 2D Puzzle Platformer, Artifacts: a 2D Co-Op Arcade-style Experience, and Farspeaker, a 2D Puzzle-Simulator. So far, these games have been beta-tested by more than 300 players, and have been featured in a handful of indie video game video reviews.

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