Timothy Richards
Technical Director at Walt Disney Animation Studios
Based in Los Angeles, United States
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Seniority
Director
Department
Information Technology
Location
Los Angeles
Industry
Animation and Post-production
Company size
2.1K
Contact information
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t•••••••@disneyanimation.com
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Background
About Timothy Richards
Walt Disney Feature Animation. Burbank 1995 - today Technical Director/CG. Credited for the following movies: Wreck-it-Ralph: As Cloth Lead managed cloth simulation process. Made simulation rigs for main characters. Tangled: Made simulation rigs for Rapunzel and Mother Gothel. Built cloth simulation pipeline for all assets and shot work. Meet The Robinsons: As Cloth Lead I built the simulation pipeline. I led a team of TDs who fixed any.problem simulations and I wrote comprehensive HTML documentation. Chicken Little: Did skinning rigging and animation cleanup. I wrote skinning tools. Reign of Fire: Consultant Kangaroo Jack: I built the CGI jacket driven by dynamics using Maya, Mayacloth and Mel. I also created the tools for batch simulating on the render farm using UNIX and Perl scripts. Fantasia Developed the CGI pipeline for particle effects within traditionally animated scenes using Houdini software, and did EFX animation. Hercules: I made CG controls for the Hydra, developed software tools, and did cleanup animation. Boss Film Studios. Los Angeles 1993 - 95 Technical Director/CG. Credited for a variety of 3D and compositing effects in the films; TrueLies, Scout, Dropzone, Outbreak, Species, and WaterworldI. Initiated UNIX training. Wrote software production tools. Used RenderMan, Wavefront, and Elastic Reality. Omnibus Japan Inc. Tokyo 1991 - 93 System Administrator. Rebuilt, maintained and tuned a network of SGI and Sun computers. I improved e-mail, news communications,(customized sendmail), made a reliable backup system, installed software packages and tracked bugs. Set system policies and advised on procurement decisions. Specialties: Simulation Effects Character Rigging
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