Verified recordComputer Games

Valentin Tsaranov

Art-department Head at Evegoplayon

Based in Tashkent, Uzbekistan

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Seniority

Director

Department

Art, Culture and Creative Professionals

Location

Tashkent

Industry

Computer Games

Company size

33

Contact information

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Email

1 credit

v•••••••@evegoplayon.com

Phone

5 credits

+998 ••• •••• ••••

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Background

About Valentin Tsaranov

Art-Department Head - EVEGOPLAYON Studio. Outstaff Weapon Lead 3D-Artist - AZUR Games Hello! My name is Valentin Tsaranov. I am Art-Department Head of EVEGOPLAYON Studio. I have over five years of experience in the game industry behind me. At the beginning of 2019 I started outsourcing and worked there for a year. In 2020, I landed an internship at Wargaming SPB on Vehicle Art-Direction. After successfully completing the internship, I was hired at Wargaming, where I made models of ships, tanks and various ship equipment for the game World of Warships, World of Warships Console and World of Tanks until August 2022. In this company I reached the position of Middle Vehicle 3D-Artist and also became the deputy lead of my team. In August 2022, I moved to EveGoPlayOn, an outsourcing studio that developed content for multiple games. At this studio, I had the opportunity to work on projects from studios such as. Saber Interactive, Mundfish, TripWire Interactive, Tencent, AZUR Games, Nekki. I'm familiar with a lot of pipelines, from mobile games to games. In Dec 2022, I became the Lead 3D-Artist of this studio. In this position, I led a team of nearly 20 artists. I was in charge of developing and implementing pipelines. I also communicated with customers, defined estimates for tasks. In December 2023, I became a Team Lead 3D-Artist in the year 2023. In november 2024 I became Art-Department Head of EVEGOPLAYON Studio, that's my current position. I manage the following team - our CBDO, 1 Super-Lead, 7 lead-artists of different directions and about 70 artists under my command. I'm in charge of developing pipelines and optimizing work processes. I negotiate directly with customers and their representatives. I participate in all negotiations with new clients. Also nowadays I am an official outstaff Lead 3D-Artist in AZUR Games, where I help to plan and create new content. In fact, I work as internal Lead Artist and general Art-Assistant to the chief project manager there. I have extensive experience in writing documentations (i made 3 full weapon creation documentations, 1 vehicle short-doc and lots of check-lists) and RND work on projects.

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