Bones Studio
We are a motion capture and data studio powering entertainment, next-generation AI systems, robotics, and virtual humans. We capture high-quality, real-world human motion and build multimodal datasets that support robot learning, Physical AI research, and virtual human foundation models. Animation & Game Development We deliver production-ready gameplay and cinematic animation for titles. Our in-house animation team ensures a smooth workflow from casting to final delivery. Our 3D scanning system captures high-fidelity characters, props, and environments with photorealistic detail. AI Data Services We provide real-world motion data for machine learning, robotics, digital humans, and behavior modeling. Our capture pipeline produces large-scale motion data on a continuous basis, enabling both high-volume and high-precision datasets. In addition to our core datasets, we also create custom datasets tailored to specific AI and robotics requirements. RigPlay Gen1 Dataset includes full-body motion, emotions, and diverse physical and behavioral states, all labeled and annotated. RigPlay Gen2 Dataset expands this approach with multimodal capture: full-body motion, facial performance, hand and finger tracking, voice, object interactions, scene context, and natural-language annotations. This multimodality makes RigPlay Gen2 suitable for robotics, Physical AI, and virtual human systems. Our annotation pipeline includes expert labeling, multi-stage review, and consistent metadata covering key actions, segmentation, poses, interactions, and descriptive language. Trusted by Nvidia, Meta, Unity, and other industry leaders. Instagram: instagram.com/bones.studio Facebook: fb.com/BonesMocap
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Verified contacts
40
available on Kipplo
LinkedIn employees
52
51 to 200 range
Open roles
—
no listings
Distinct roles
30
indexed titles
Tech stack
1
tools in use
Monthly traffic
2.5K
organic / mo
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Decision-makers and verified team members
40 contacts with verified email or phone · masked until revealed.
- AN
Anastazja Naumenko
Motion Capture Director · Other
EmailPhone - AW
Andrzej Weremczuk
Head of Motions Capture Department · Operations
EmailPhone - OP
Olaf Przybyszewski
Head of Previs Department · Operations
EmailPhone - GC
Gabriela Cybulska
Producer · Operations
EmailPhone - JL
Jan Ledworowski
Producent · Operations
EmailPhone - SK
Saniwoj Król
Stage Manager · Operations
EmailPhone - AJ
Antoni Jastrzębski
Motion Capture Specialist · Engineering
EmailPhone - IM
Ignacy Martusewicz
Reżyser · Other
EmailPhone - KM
Kasia Melnyk
Animator 3d · Art, Culture and Creative Professionals
EmailPhone
Showing 9 of 40 verified contacts
Top roles at Bones Studio
30 distinct titles indexed · top 10 shown.
- 3animator 3d
- 3motion capture director
- 23d animator
- 2coo
- 2motion capture performance director
- 1()
- 13d scan specialist
- 13d software developer (ds, ai, ml)
- 1cfo
- 1chiropractic assistant
- +20more titles
Sign up to unlock all 40 contacts at Bones Studio
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