Cloudplay Games
Our first game, Thresh Wars, was a browser-based, turn-based, sci-fi strategy game. TW was inspired by Games Workshop's real-world business of creating purchasable army units that player's craft and assemble into a personal army and battle with others for free. TW had solo AI missions, as well as PVP battles (up to 5v5). Post mortem: The game was loved by hardcore strategy gamers and the early monetization was promising. However, we took too long to get to profitability (rookie errors) and ran out of gas. screenshots: blog: http://threshwars.wordpress.com/ Our second game was Cafe. Tagged.com hired us to build this successful casual restaurant game. Our third game was TW2525, a Facebook game and a prequel to ThreshWars. We mainly did this for the experience of building a Facebook game and see if TW had legs as a social game. We received an offer from a publisher to publish a 2.0 version of the game (to address monetization issues and increase growth), but the team felt it was time to let it go and move on to a new game. Our latest game is an iOS sports game: XO Football. This was inspired by the old Atari Cyberball 2072 arcade game. We wanted to create a football game that was simple and fun, but still retained the core strategy of American Football.
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