Directory · US
Computer Games in United States
A register of firms and the professionals working at them in the Computer Games sector based in United States. Browse the public index, then filter or export on Kipplo.
Companies
4.8K on file
Whim Independent Studios
Whim Independent Studios is an independent game development company. Established in 2012, we have grown into an international team of designers, programmers, artists, musicians, and voice actors. We currently produce games on many different game engines. Whim Independent Studios is a start-up indie game development company based in San Bernardino, CA. The company was founded with the intention of being a launching point for new and upcoming game developers to bridge the gap between the university and the enterprise We also welcome those who want to bring their independent games to life with a full team.
10001+ staff
Schell Games
Schell Games is the largest full-service entertainment and education game development company in the United States. Since 2002, we’ve worked to create interactive experiences on every platform to enrich the lives of players of all ages. Projects in our award-winning portfolio range from mobile, desktop, and virtual reality games to interactive installations and theme park attractions.and everything in between. Schell Games counts some of the world's most respected brands as clients, including The Walt Disney Company, Yale University, SeaWorld Parks, Lionel, The Fred Rogers Company, and Microsoft Corporation. The company is headquartered in Pittsburgh, Pennsylvania.
51 to 200 staff
Arenanet
We’re ArenaNet— and we’ve created a studio that makes online worlds infused with innovation, hand- crafted excellence, and creative passion. We’re not the only ones who share this passion; gamers have purchased over 3 million copies of Guild Wars 2 since launch, and players and press have consistently called it one of the best MMOs of all time. Our studio is built on a foundation of innovation, community, and hand-crafted excellence. We’re unlocking the true potential of online roleplaying with game-changing titles like the revolutionary Guild Wars 2. The status quo isn’t good enough for the dedicated worldwide community of GW2 players, which is why we question industry conventions and demand more from ourselves as developers. We’re always searching for world-class talent. Take a look at our current job openings at ArenaNet.
201 to 500 staff
Aspyr
We find the world's best games and connect them to new audiences, on all platforms.
51 to 200 staff
Bethesda Softworks
Headquartered just north of Washington, D.C, with offices in North America, Europe, Australia and Asia, ZeniMax Media is a video game publisher, managed by an experienced group of executives, which has assembled a strong creative team of world-class game developers, graphic artists and designers, sound engineers, producers and programmers to create and sell premium video game titles to a growing worldwide market. ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Its Bethesda Softworks division, founded in 1986 in the early days of the industry, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The Company's growing library of intellectual properties includes such major franchises as The Elder Scrolls®, Fallout®, Dishonored®, DOOM®, QUAKE®, Wolfenstein®, Prey®, The Evil Within®, and RAGE®.
51 to 200 staff
Big Huge Games
Big Huge Games was founded in March of 2013 by a group of industry veterans (Civilization II, Rise of Nations, FrontierVille). Big Huge Games is dedicated to "Finding The Fun" through rapid prototyping and a focus on a great user experience. Big Huge Games is best known for its hit game DomiNations, launched in 2015 and still running today! DomiNations is an epic combat strategy game of advancement, exploration, and conquest. Choose your Nation from among the greatest civilizations of the world, and lead it to ultimate victory throughout all of human history - from the Stone Age to the Space Age!
51 to 200 staff
Certain Affinity
Certain Affinity (CA) was founded in 2006 with a goal of creating innovative, top-quality action games. It brings together an exceptionally experienced, unusually talented group to form one of the largest independent video game developers in North America. The company is headquartered in Austin, Texas, with a second, award-winning studio in Toronto, Canada. Certain Affinity is credited in over 40 titles across more than 17 world-class franchises, with 200+ full-time employees including veterans from dozens of successful game studios.
201 to 500 staff
Cloud Imperium Games
Cloud Imperium Games is a new kind of independent studio dedicated to delivering experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals. Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands. Cloud Imperium has studios in Los Angeles, California; Austin, Texas; Manchester, UK and Frankfurt, Germany.
501 to 1000 staff
Crystal Dynamics
Crystal Dynamics is an award-winning, top of class game development studio located just south of San Francisco in sunny San Mateo, CA. Founded in 1992, Crystal Dynamics has grown into a world class studio by developing iconic franchises and keeping at the forefront of the very latest in technology and graphics. Crystal Dynamics is owned by the Embracer Group. Having created beloved properties such as Gex and the Legacy of Kain series, as well as driving the massively successful Tomb Raider franchise, Crystal Dynamics is now laying the groundwork for the next generation of innovative and technologically stunning projects. Team work makes the dream work, and at Crystal Dynamics diverse perspectives, equal voices, and inclusive philosophies create the best teams who make the best games. Diversity leads to productivity, tolerance, and a welcoming spirit as part of the Crystal Dynamics family. Inclusivity breaks down barriers of all kinds to ensure all people can take joy in their work, have pride for being heard, and take comfort in being respected. We prize all perspectives so that we can be our best selves and the best game developers at a company beloved for our games as well as our culture of creativity. To all who wish to enter this place and continue evolving Crystal Dynamics to be its best self, we say welcome. For more details on Crystal Dynamics, visit our company page, our Facebook page, or our be advised: we are aware of scammers impersonating us. All legitimate communication will come from an official Crystal Dynamics email address. If you have any concerns about the validity of a message from our staff, you can email
201 to 500 staff
Dire Wolf Digital
Independent Publisher specializing in physical, digital, and tabletop games. Physical: Wild Tiled West, Dune: Imperium, Clank, Tales of Xadia, Digital: Dune: Imperium Digital, Everdell, Munchkin, Root, Sagrada, Wings of Glory, Raiders of the North Sea, Eternal, The Fox in the Forest
51 to 200 staff
Firaxis Games
Founded in 1996, Firaxis Games is a world renowned game development studio with an unwavering mission to "build games that stand the test of time". The name Firaxis is a fusion of "fiery" and "axis", communicating the company's dynamic process of game development resulting in the creation of groundbreaking titles that deliver unparalleled gameplay and endless fun to millions of gamers around the globe. Under the creative direction of industry legend Sid Meier, Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development.
201 to 500 staff
Hi-Rez Studios
Hi-Rez was established in 2005 to create exceptional online interactive entertainment and is now one of the largest video game companies in the Southeast United States, with three main divisions: Titan Forge Games, Evil Mojo Games, and RallyHere Interactive. Games created under the Hi-Rez umbrella include the award-winning action MOBA SMITE, class-based hero shooter Paladins, fantasy-inspired battle royale Realm Royale, multiplayer shooter Rogue Company and fantasy third-person brawler Divine Knockout (DKO). Our games have been played by more than 150 million people worldwide on PC, mobile, and console, and we are trailblazers of the F2P and cross-play movements. We want all players to be able to game with their friends regardless of platform. Also under the Hi-Rez umbrella, RallyHere Interactive provides software and technology to enable cross-platform games as a service to studios of all sizes. Hi-Rez is located just outside of Atlanta, Ga, in the northern suburb of Alpharetta. Our talented development team consists of industry-proven concept, character, environment, and technical artists, animators, designers, and programmers. A carefully crafted development pipeline assures smooth results in every aspect of our project, whether working autonomously or as part of a focused team. We use efficient work methods, such as Scrum sprint milestones and daily play tests to meet our goal and produce games that gamers will be excited to play.
201 to 500 staff
High Voltage Software
High Voltage Software: A Keyword Studio is a world-class, award-winning game developer with over 25 years’ experience.
51 to 200 staff
Id Software
id – defined by Freud as the primal section of the human psyche; id Software, located in Richardson, Texas, was founded in 1991. From inception to present day, id Software has relentlessly provided technical, design and artistic leadership as an independent game developer and technology provider. Transcending the games industry, id’s iconic brands such as Wolfenstein, DOOM, QUAKE and Enemy Territory have become staples of popular culture for generations of gamers.
51 to 200 staff
Infinity Ward
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. We are located in Woodland Hills, California, just outside of Los Angeles, and have offices in Poland, Mexico and our newest in Austin, Texas. A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry. We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.
201 to 500 staff
Iracing.Com
The world leader in the online racing simulation and gaming market, iRacing was founded in 2003 by Dave Kaemmer, co-founder of Papyrus Design Group, and John Henry, principal owner of the Boston Red Sox and Liverpool Football Club and co-owner of Roush Fenway Racing. iRacing has developed dozens of formal partnerships in the motorsport industry to help create the most authentic racing simulation in the world, including with NASCAR, INDYCAR, the FIA, Mercedes-AMG Petronas F1 Team, and numerous other car manufacturers, tracks, and racing series. Alongside its PC simulation, iRacing owns two additional game studios and produces the official console games of NASCAR (beginning in 2025) and the World of Outlaws, as well as the fantasy off-road racing game ExoCross.
51 to 200 staff
Iron Galaxy Studios
We are an independent video game developer who has worked on some of your favorite titles. We partner with the best studios in this industry to help create amazing experiences that players love. We build new worlds born of our own ideas. Since 2008, we have worked on dozens of games on many different platforms. Some of these projects have been our own. Others have been collaborative efforts with our partners. All of them have been a labor of love by our talented team.
201 to 500 staff
Linden Lab
Linden Lab develops platforms that empower people to create, share, and benefit from virtual experiences. Founded in the company first launched Second Life, the groundbreaking virtual world enjoyed by millions around the globe, in 2003, which has since gone on to boast nearly two billion user creations and a vibrant $500 million (USD) economy. In 2019, we unveiled Tilia, a registered money services business and fully licensed money transmitter that powers virtual economies. For more information, visit its website at
201 to 500 staff
Mobilityware
We are MobilityWare, one of mobile gaming’s leading publishers of card and puzzle games. With our headquarters in the heart of Orange County and a brand new studio in Utah, we’re dedicated to our mission of bringing joy to others one game at a time. Ever since our flagship title Solitaire hit the Apple App Store on the day it opened in 2008, MobilityWare has been entertaining gamers around the world. With a product portfolio that includes beloved hits such as FreeCell, MONOPOLY Solitaire, Spades, Hearts, Mahjong, and Bubble Shooter Pop, our games have been downloaded over 400 MILLION times. MobilityWare has been named one of Built in LA’s Best Places to Work for two years in a row and we’ve been recognized as one of the Best Places to Work in Orange County five times by the Orange County Business Journal and OC Register. While we’re proud to be the company behind some of mobile gaming’s most popular titles, our most important achievement is creating a work environment that encourages professional growth and prioritizes the wellness of all of our team members. Do we have your attention yet? Click on the Jobs tab to check out all of our open positions and apply today to level up your career!
201 to 500 staff
Nexon America
Nexon is building a workplace based on mutual respect, good humor, and the pursuit of excellence because we believe that great games can only be built by amazing people. Our vision is to create high quality, innovative online games that create unforgettable experiences for players around the world. Nexon has an ever expanding worldwide team of over 6,500 employees and boasts a diverse global portfolio that includes titles like MapleStory, Dungeon Fighter Online, Mabinogi, and many more. If you want to be part of building an exciting game company, let’s talk!
201 to 500 staff
Obsidian Entertainment
Obsidian Entertainment, an Xbox Game Studio based in Irvine, California, is one of the world's leading developers of role-playing games. Obsidian's past titles include The Outer Worlds, Pillars of Eternity I & II, Tyranny, Armored Warfare, South Park: The Stick of Truth, Fallout: New Vegas, Dungeon Siege 3, Alpha Protocol, Neverwinter Nights 2, and Star Wars: Knights of the Old Republic 2. Obsidian also has other unannounced projects in the works - we're always hiring, so check us out at
201 to 500 staff
Pipeworks
Pipeworks has been one of the most established development houses for 26 years and counting, focusing on co-development, full-development, live operations, and IP creation across all platforms. Our track record speaks for itself: Pipeworks is renowned for being a trusted developer working with leading publishers, first parties, and biggest IPs in gaming. With a talented team located across the United States, Pipeworks is headquartered in our beautiful studio in the heart of Eugene, Oregon, boasting the distinction of being the largest game developer in the state.
201 to 500 staff
Pocket Gems
Pocket Gems seeks to build the greatest mobile games and most compelling interactive entertainment in the world. That’s the mission our founders began with, in an apartment above a pizza shop back in 2009, and it continues to inspire us today. With $155 million in backing from Sequoia Capital and Tencent, we’re constantly breaking new ground in mobile entertainment. Our products have been downloaded over 500 million times by players around the world and have grossed over $1 billion in revenue. We continue to release brand new content for Episode, a mobile storytelling network and platform, and War Dragons, a visually stunning 3D real-time strategy game. As our community of players continues to grow, we’re committed to building diverse and inclusive environments across our teams, and in our games.
51 to 200 staff
Raven Software
RAVEN SOFTWARE is the developer of numerous award-winning games, including significant contributions to the blockbuster Call of Duty series. Founded in 1990 by brothers Brian and Steve Raffel, Raven Software has gone from a five-person company with a dream of creating a role-playing game for the Amiga, to the developer of numerous award-winning games and best-selling titles, including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and most recently being a major contributor to the Call of Duty® franchise. At Raven, we’ve built our company on expectations. An expectation to always design the games that define industry standards for graphics and playability. An expectation that award-winning games are the norm. But more than anything, a clear understanding of our market’s expectations: that being, for us to consistently produce the games that people want to play. In other words, exactly everything we’ve been doing since 1990.
201 to 500 staff