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VerifiedComputer Games· Founded 2009

Computer Lunch Games

Founded in 2009 by husband and wife Andrew Garrahan and Kati Nawrocki, Computer Lunch was formed with the goal of creating games that playfully explore the world around us. The independent studio, funded by the players who support the game, is also an active part of New York City’s Gumbo Collective community, which supports a network of local game developers. Notable Computer Lunch titles include Cell to Singularity (2019), Mama Hawk (2018), and SwingStar VR (2016).

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HeadquartersNew York, United StatesEmployees23(1 to 10)Founded year2009Websitegames.computerlunch.comLinkedIn profileLinkedIn

Verified contacts

16

available on Kipplo

LinkedIn employees

23

1 to 10 range

Open roles

no listings

Distinct roles

12

indexed titles

Tech stack

0

tools in use

Monthly traffic

organic / mo

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Top roles at Computer Lunch Games

12 distinct titles indexed · top 10 shown.

  • 2creative director for limited time events
  • 1associate narrative gameplay designer
  • 1community manager
  • 1game designer
  • 1gameplay programmer game developer
  • 1junior game economy designer
  • 1lead technical artist
  • 1live ops producer
  • 1partner
  • 1quality assurance lead
  • +2more titles

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