Computer Lunch Games
Founded in 2009 by husband and wife Andrew Garrahan and Kati Nawrocki, Computer Lunch was formed with the goal of creating games that playfully explore the world around us. The independent studio, funded by the players who support the game, is also an active part of New York City’s Gumbo Collective community, which supports a network of local game developers. Notable Computer Lunch titles include Cell to Singularity (2019), Mama Hawk (2018), and SwingStar VR (2016).
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Verified contacts
16
available on Kipplo
LinkedIn employees
23
1 to 10 range
Open roles
—
no listings
Distinct roles
12
indexed titles
Tech stack
0
tools in use
Monthly traffic
—
organic / mo
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Decision-makers and verified team members
16 contacts with verified email or phone · masked until revealed.
- EG
Emily Grimaldi
Senior Marketing Artist · Other
EmailPhone - JR
John Rhee
Partner · General Business & Management
EmailPhone - GV
Genaro Vallejo Reyes
Quality Assurance Lead · Other
EmailPhone - SG
Sam Gothelf
Live Ops Producer · Operations
EmailPhone - AT
Andrew Tachman
Associate Narrative Gameplay Designer · Writing/Editing
EmailPhone - AK
Annamaria Koshy
Game Designer · Art, Culture and Creative Professionals
EmailPhone - KN
Kati Nawrocki
Creative Director for Limited Time Events · Other
EmailPhone - KN
Kati Nawrocki Pax East
Creative Director for Limited Time Events · Other
EmailPhone - OA
Olga Andreyeva
Lead Technical Artist · Other
EmailPhone
Showing 9 of 16 verified contacts
Top roles at Computer Lunch Games
12 distinct titles indexed · top 10 shown.
- 2creative director for limited time events
- 1associate narrative gameplay designer
- 1community manager
- 1game designer
- 1gameplay programmer game developer
- 1junior game economy designer
- 1lead technical artist
- 1live ops producer
- 1partner
- 1quality assurance lead
- +2more titles
Sign up to unlock all 16 contacts at Computer Lunch Games
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