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Deep Flame

We’re focused on making high-quality animation and games that push the limits of realism. We want to bring animated films, cinematic storytelling, and strive to get closer to photorealistic visuals in everything we create—whether it’s a short film or a game. We recently started to develop fresh technologies that we can use in our projects. To make this happen, we’ve outfitted our studio with top-of-the-line tools like the Vicon motion capture system, photogrammetry tech, and our own custom facial capture system, allowing us to create characters and worlds that feel as real as possible. We’ve just finished an animated short for our upcoming Zombie Ship game, which we’ll be launching later this year. We plan to apply what we’ve learned as we dive into our next big project, Legend of Space—a space opera where we’re combining everything we’ve gained from our first short film, animation, and game development. Our games are being built with Unreal Engine, and we’re exploring MetaHuman technology to bring characters to life in ways we’ve never seen before. We’re excited to use our know-how and the best tech out there to create unforgettable experiences. It’s all about bringing our skills and cutting-edge tools together to make something truly special. If you’d like to take part in this endeavor in any way, get in touch with us. We’re open to it.

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HeadquartersWarsaw, PolandEmployees3(1 to 10)LinkedIn profileLinkedIn

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Top roles at Deep Flame

1 distinct titles indexed · top 1 shown.

  • 1film, animation & game producer vfx cgi supervisor director

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