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VerifiedComputer Games· Founded 1989

Doe Entertainment

Doe Entertainment was started on a bet that we could make a better game than our friend. We release it into the world as shareware and never gave it much thought until our first distributor CDV contacted us, out of that one distributor we decided to quit our jobs and start our company. Four brothers working out of our converted garage in Palmdale California. We had our share of struggles and we decided to invest everything we had into one trade show for video games at the time was called Comdex which changed our life forever. At Comdex we had crowds around our booth which lead to IBM Fun and Games as our first client. The following year we were at the first game conference "E3" which has become the major conference to be at, it was an amazing ride to watch the industry grow into what it has become today. Companies we worked with, IBM Fun & Games, Mattel Media, Segasoft, Digital Domain, Lucas Arts, Dream Works Microsoft, Midway, EA, to license and distribute our software as well as develop. Wrote a book called "How to develop fast action arcade video games under windows" in 1992 (IDG, Coreolis Group)

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HeadquartersLancaster, United StatesEmployees2(11 to 50)Founded year1989Websitedoeentertainment.comLinkedIn profileLinkedIn

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  • 1project engineer

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