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VerifiedComputer Games· Founded 2006

Frictional Games

Frictional's story started in 2007 with Penumbra, that was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be, and helped kickstart the Let's Play phenomenon. In SOMA we explored deep, unsettling seas and subjects. With our two upcoming projects we aim to continue this thread. Our company was founded in Sweden, with employees working from home all across Europe. A decade later we have set up a central hub in Malmö, now housing 10 of the employees. A dozen more core members still work remotely, as well as the outsourcers we work with. We are 100% financially independent, funding our development entirely with the revenue made from our games. That gives us a lot of creative freedom, meaning we can keep pushing boundaries in different aspects of game design. Our goal is to create innovative, narrative-focused experiences, and explore how to use the potential of the video game medium to the fullest. When working with us your core duties and specific tasks are far from the only things you will be doing. We like to see people dabbling with things outside of their expertise and to constantly learn new stuff. The more areas of development you are able to take part in, the better.

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HeadquartersMalmo, SwedenEmployees29(11 to 50)Founded year2006Websitefrictionalgames.comLinkedIn profileLinkedIn

Verified contacts

26

available on Kipplo

LinkedIn employees

29

11 to 50 range

Open roles

no listings

Distinct roles

20

indexed titles

Tech stack

2

tools in use

Monthly traffic

7.6K

organic / mo

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Top roles at Frictional Games

20 distinct titles indexed · top 10 shown.

  • 33d environment artist
  • 2designer and gameplay programmer
  • 2gameplay designer & programmer
  • 2tools programmer
  • 13d animator
  • 1art director visual designer
  • 1artist (2d,3d)
  • 1audio lead
  • 1character artist
  • 1co-owner
  • +10more titles

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