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VerifiedComputer Games· Founded 1996

Gamesthatwork

Play with purpose. Our games help player improve performance in real world challenges. We do so by deeply integrating the rewards and challenges of the game with its learning objectives. Iterative player-centric research and expert collaborators ensure that we achieve high measures of efficacy. Our methodology works well whether the player/learner is a kindergartner, a graduate student or a working professional. It has proven effective in many domains - wellness, manufacturing, engineering, entrepreneurship, intelligence analysis, military tactics and classroom curricula. Recent Clients: Research: DARPA. National Institutes of Health, National Science Foundation Intelligence: IARPA Military: Office of the Secretary of Defense, US Army, Navy, Air Force Media: Doubleday, Viacom, Turner Broadcasting. Corporate: Boeing, AT & T, Coca Cola Education: Acton Academy, Smithsonian Institute, Field Museum, Acton MBA Recent Awards: 2016: International Meeting of Simulation in Healthcare (First Prize) 2015: Institute of Medicine (Innovation) 2015: AMMO (Best Mobile Game) 2014: GDDA (Studio of the Year( 2013: Boeing (Supplier Excellence)

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HeadquartersAtlanta, United StatesEmployees4(11 to 50)Annual revenue$1M to <$10MFounded year1996Websitegamesthatwork.comLinkedIn profileLinkedIn

Verified contacts

5

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LinkedIn employees

4

11 to 50 range

Open roles

no listings

Distinct roles

4

indexed titles

Tech stack

0

tools in use

Monthly traffic

organic / mo

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Top roles at Gamesthatwork

4 distinct titles indexed · top 4 shown.

  • 1animator
  • 1director of technology
  • 1information technology
  • 1managing director

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