Inchworm Games
Choose your adage:"Rome wasn't built in a day," “an apple a day,” “birds of a feather,” even “many hands make light work." These are all great sayings that form the basis of what we do and how we are going to do it. Our personal adage is "an inch a week." A project moving forward—even an inch a week—is a HUGE success. Learning a tool, a language, or even how to better work in a team even just a little is AMAZING. Never underestimate the value of incremental change. That’s a main pillar of how we are going to operate. Join us as a member, partner, or even a founder if you've got the fire!
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Decision-makers and verified team members
3 contacts with verified email or phone · masked until revealed.
- KF
Kelsey Fox Reyes
Narrative Design · Art, Culture and Creative Professionals
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Brian Petzke
Pritchard Industries · Other
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Top roles at Inchworm Games
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- 1co-founder
- 1narrative design
- 1pritchard industries
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