Jetpack Interactive
Jetpack is a blend of experienced industry veterans and young talent. Our roots in the Vancouver game community originate from three flagship development studios (Black Box Games, Deep Fried Entertainment, & United Front Games) that our principals co-founded between 1998 and 2007. And we came together to form Jetpack in 2011. Our small development teams focus on tightly defined projects with short timelines. We live for games & interactive experiences for PS4 / PSN / PSVita / Xbox One / Windows which challenge traditional development, distribution and business models. Jetpack’s vision is predicated on a small and flexible studio size, which permits us to iterate quickly, communicate effectively, and remain agile within an evolving industry. The size and composition of our team varies with our projects under management. Our studio resumé includes a full range of game development roles – from remote co-development to full autonomous production. We actively pursue game projects that resonate with us. Recently, Jetpack has been working alongside Sony Interactive (Santa Monica Studio) on God Of War projects, including the port of GOW 2018 to PC/Steam, which it released in January 2022. The port has been commercially successful and the game received praise from critics and Sony Santa Monica itself. Jetpack continues to work with Sony Santa Monica on the God Of War franchise. We are now also working directly with Sony to develop one of its flagship IPs within its much anticipated live services games portfolio.
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Decision-makers and verified team members
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Ian Winter
() · Other
EmailPhone - WG
Woong Gun Choi
Development Team Lead · Engineering
EmailPhone - KR
Kyle Rocha
Senior Software Engineer · Information Technology
EmailPhone - JM
Jarrod MacKay
() · Other
EmailPhone - JB
Jason Brackman
() · Other
EmailPhone - RV
Roman Volodin
- - () · Other
EmailPhone - ST
Simon Tang
Senior Software Engineer · Other
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