Pocketwatch Games
Pocketwatch Games is in the sweet spot between ‘Indie’ and We’re small enough that we can take risks and be weird, but big enough that we can make thrilling entertainment that wins awards and reaches millions of players. We’ve been in business since 2005, producing games like the IGF Grand Prize winning Monaco: What’s Yours Is Mine and the revolutionary gamepad-RTS Tooth and Tail. We succeed where others haven’t by taking risks, iterating, and building to a standard of polish that most indies can’t achieve. Come join us!
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Verified contacts
10
available on Kipplo
LinkedIn employees
7
1 to 10 range
Open roles
—
no listings
Distinct roles
9
indexed titles
Tech stack
1
tools in use
Monthly traffic
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organic / mo
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Decision-makers and verified team members
10 contacts with verified email or phone · masked until revealed.
- CB
Clark Bakstran
Level Designer · Engineering
EmailPhone - MA
Meghan Auer
3d Environment Artist · Art, Culture and Creative Professionals
EmailPhone - MS
Michael Steele
Senior 3d Artist · Art, Culture and Creative Professionals
EmailPhone - SR
Scott Redig
Software Engineer · Information Technology
EmailPhone - JR
Joseph Riedel
Chief Technology Officer · Other
EmailPhone
Showing 5 of 10 verified contacts
Top roles at Pocketwatch Games
9 distinct titles indexed · top 9 shown.
- 12d 3d artist
- 13d environment artist
- 1chief technology officer
- 1concept artist and illustrator
- 1level designer
- 1pocket watch
- 1qa tester and community moderator
- 1senior 3d artist
- 1software engineer
Sign up to unlock all 10 contacts at Pocketwatch Games
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