Sharkmob
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working on Exoborne – a Sharkmob original game. We have previously released Bloodhunt – a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition. Exoborne is a tactical open-world extraction shooter set in a world ravaged by extreme forces of nature. As a warrior equipped with powerful Exo-rig technology, you’ll face hostile factions, enemy players, and Mother Nature herself in a game of intense, high-stakes action. We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about boldly taking on great challenges together, achieving heights we couldn't reach alone. All things said, we want a fun, professional experience and so we all must lead by example. We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure. We are here to create great multiplayer shooter games. We want to work on games that people talk about and remember, that capture our imagination and bring people together. To achieve this, we work as a team and in doing so we embrace the concept of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions made as a team.
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Verified contacts
200
available on Kipplo
LinkedIn employees
228
201 to 500 range
Open roles
—
no listings
Distinct roles
229
indexed titles
Tech stack
16
tools in use
Monthly traffic
1.1K
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Decision-makers and verified team members
200 contacts with verified email or phone · masked until revealed.
- SK
Shray Khanna
Lead Level Artist · Art, Culture and Creative Professionals
EmailPhone - TA
Tylar Allinder
Senior Game Economy Designer · Engineering
EmailPhone - AM
Ariane Morteau
É É À É · Other
EmailPhone - CH
Craig Hubbard
Game Director · General Business & Management
EmailPhone - ML
Maria Lee
Production Director · Operations
EmailPhone - MJ
Martin Jilsmark
Animation Director · Art, Culture and Creative Professionals
EmailPhone - PG
Peter Gornstein
Narrative & Cinematic Director · Art, Culture and Creative Professionals
EmailPhone - RD
Robin Doeleman
Principal Engine Systems Engineer · Other
EmailPhone - BM
Björn Månsson
Lead Prop Artist · Art, Culture and Creative Professionals
EmailPhone
Showing 9 of 200 verified contacts
Top roles at Sharkmob
229 distinct titles indexed · top 10 shown.
- 11producer
- 11technical artist
- 9gameplay engineer
- 6game designer
- 53d artist
- 5lead environment artist
- 4associate producer
- 4audio designer
- 4character artist
- 4environment artist
- +219more titles
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