Directory · AU
Computer Games in Australia
A register of firms and the professionals working at them in the Computer Games sector based in Australia. Browse the public index, then filter or export on Kipplo.
Companies
452 on file
2k
At 2K, we create unforgettable games that turn players into fanatics. Since 2005, we’ve delivered iconic experiences across PC, console, and mobile for millions of players around the world. 2K is home to many talented development studios, including 31st Union, Cat Daddy Games, Cloud Chamber, Firaxis Games, Gearbox Software, Hangar 13, HB Studios and Visual Concepts. 2K’s portfolio currently includes several sports and entertainment brands, including global powerhouse NBA® 2K; renowned BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization® and XCOM® brands; popular WWE® 2K and WWE® SuperCard franchises, TopSpin® as well as the critically and commercially acclaimed PGA TOUR® 2K. Our people are the heartbeat of 2K. We foster a culture where everyone is empowered to come as they are, think boldly, and do their best work - together. 2K is a publishing label of Take-Two Interactive Software, Inc.(NASDAQ: TTWO). For more information, please visit 2k.com.
1001 to 5000 staff
Big Ant Studios
Big Ant Studios is an Australian game development studio founded in 2001 by CEO Ross Symons, a software development pioneer with a professional history that stretches back to the 1970's when he first authored a number of internationally published books on programming and games for platforms including the TRS80 and Commodore PET/VIC20/64 series of personal computers. Big Ant Studios, one of the largest game developers in Australia, develop premium character action and racing content for platforms that include the Sony PlayStation2, PlayStation3, Nintendo Wii, Microsoft Xbox360, and PC. Supported by such leading global publishers as THQ, Konami, and Sierra Entertainment, Big Ant Studios have achieved significant market success. Every console title developed by Big Ant Studios has gone on to sell multiple hundred thousand units.
51 to 200 staff
Immutable
We are building the future of gaming. Immutable is advancing the future of gaming through Immutable Play Platform, the leading platform for discovering and engaging with games, Immutable Audience Builder, supporting the successful growth and launch of leading game studios, and the Immutable Passport, a global gaming wallet with over 6 million users. Join the fastest growing gaming chain and help shape the future of gaming. Be part of the team powering the future of gaming and digital ownership - for everyone. Embrace the extraordinary.
51 to 200 staff
Playside Studios
PlaySide Studios is Australia's largest game developer, located in Melbourne, Australia. Founded in 2012 by a group of experienced game devs, the company specialises in developing high-quality games across a range of platforms and devices.
201 to 500 staff
Blowfish Studios
We are an Award-Winning Developer & Publisher of interactive entertainment based in Sydney, Australia. Founded in 2008 by industry veterans and led to this day by its founders. We distinguish ourselves by creating innovative and engaging games that push the latest technologies in tomorrow’s next-gen gaming platforms. We are excited to be part of Animoca Brands, the leader in digital entertainment, blockchain, gamification.
51 to 200 staff
Microprose
Founded in 1982 we were the publishers of popular games across shooters, military, flight and fighting genres. Microprose is now back building games for the next generation.
11 to 50 staff
Gameloft Brisbane
Gameloft Brisbane, part of the global Gameloft family, opened its doors in 2014 and has since delivered hits such as Zombie Anarchy, Ballistic Baseball, My Little Pony: Mane Merge, the multi-award-winning The Oregon Trail™, and Carmen Sandiego. In 2022, our studio was recognised as Studio of the Year at the Australian Game Developer Awards (AGDAs). We play a pivotal role in Queensland’s economic landscape, currently employing +100 full-time staff in diverse roles—including programmers, artists, designers, producers, QA, audio specialists, management, administration, and marketing professionals. Our studio fosters a dynamic and inclusive workplace where creativity and innovation thrive, and where everyone has the opportunity to contribute meaningfully and grow. We believe that success comes from a strong studio culture and striking the right balance—whether it’s collaborating with passionate, talented people on exciting projects or enjoying the incredible lifestyle offered by Queensland, Australia. Employee well-being is a top priority, supported by flexible work arrangements, wellness programs, career development initiatives, and world-class facilities. We actively invest in our team’s growth through mentorship, training programs, industry events, and speaking opportunities that empower our people to shine. Looking ahead, we are setting our sights on an exciting new direction in game development. Embracing the challenges and opportunities of cross-platform innovation, we are proud to be pioneers in Brisbane’s game development landscape. As we craft immersive experiences that transcend traditional boundaries and engage players across diverse platforms, we continue to expand our talented team—poised to bring a range of unannounced projects to life. Our studio is home to industry veterans and fresh talent alike, making us more equipped than ever to deliver unforgettable experiences.
51 to 200 staff
Chaos Theory Games
We are Chaos Theory Games, an award-winning, for-purpose game development studio. Our team has over 12 years of experience collaborating on impactful work-for-hire projects and co-development initiatives with game studios worldwide. Chaos Theory is a results-driven organisation, and we leverage iterative development and extensive playtesting to achieve measurable outcomes and make great games. Our passionate team specialises in crafting innovative and immersive experiences across Mobile, PC, and Console platforms. With a portfolio of 100+ unique titles and 70+ million downloads, we've consistently demonstrated our ability to create impactful games that resonate with diverse audiences. We have created gaming experiences for industry giants like Google, Samsung and the United Nations World Food Programme.
11 to 50 staff
Hipster Whale
Hipster Whale is a multi-award winning Australian studio founded in 2014 by Matt Hall and Andy Sum. Their first release, Crossy Road, quickly became a viral success and has to-date amassed more than 250 million downloads. Since then, this small Indie studio has continued to make big waves, receiving over a dozen nationally and globally recognized awards, including the Apple Design Award for Crossy Road and the 2015 Studio of the Year at the Australian Game Developers Awards. Hipster Whale has also joined forces with world-renowned companies along the way, including Bandai Namco and Disney to create more top-charting games like PAC-MAN 256 and Disney Crossy Road. Hipster Whale continues to make and publish bright and funny games with broad appeal, including the Apple Arcade exclusive Crossy Road Castle, and Piffle, developed by Mighty Games.
11 to 50 staff
Lightning Box
Part of the Light & Wonder family With clients in the land-based, online and social casino space, our team of talented designers and math experts have been creating engaging and immersive content since Lightning Box Games was established in 2004. The founders and partners worked extensively with industry leaders in the gaming sector before creating LGB to exclusively supply content with unique features that maximize player enjoyment and experience. Increasingly, demand from online social casinos for Facebook and mobile games by designers with real money gaming backgrounds has resulted in a readjustment of the business to ensure the company continues to remain at the forefront of this sector. Offering licensed or commissioned products, we work closely with our clients to deliver artwork, animations, audio, maths and game play that attract and retain players around the world. Top tier products include Redroo, Panda Pow, Stellar Jackpots - Chilli Gold x2, Astro Cat, Dolphin Gold, Silver Lion, Dragon Palace, Serengeti Diamonds, Chilli Gold, Moon Temple, Druidess Gold, Lost Temple, Angels Touch, and Frogs n Flies.
11 to 50 staff
Mighty Kingdom
Mighty Kingdom is one of the largest independent game developer and only 1 of 2 public game dev companies on the ASX. We are a professional, high-quality, talented, experienced, reliable, cost effective, full-cycle game developer for leading brands and original IPs. We are well established and have a proven track record with over 20 games developed across 15 years. We have collaborated with Google, Dreamworks, Disney, Apple, East Side Games, Funcom, ZAG, Spin Master, Sago Mini, Sony, Moose Toys, Mattel, Lego and others. We are capable of almost anything. Our most recent projects have been AA quality, kids, family, F2P, subscription, narrative, licensed IP. Our biggest strengths are professionalism, reliability, narrative, art, creativity and efficiency. We are always on the look out for new work-for-hire, co-dev and general partnerships.
11 to 50 staff
Wicked Workshop
At Wicked Workshop we help craft innovative experiences, push boundaries and create first-class games. We're an ambitious and inclusive team, passionate about exceptional quality and pure gaming fun.
51 to 200 staff
Bluemouth Interactive
Giving Aussie gamers the edge since 2003 Since 2003, Bluemouth Interactive has supplied premium video game products to Aussie players, retail partners and the eSports industry. As Australia’s largest independent distributor of video game accessories, we don’t just love gaming – we live gaming. We know what, why and how gamers want to play – and we partner with the biggest and best global brands to provide the world’s most-wanted gaming technology and merchandise, including: • Gaming headsets • Gaming chairs • Pro controllers • Storage and charging solutions • Loot and Collectables Whether you’re playing for fun or playing to win – a casual gamer or a pro – Bluemouth’s suite of products is guaranteed to liven your gaming room and enhance your gaming experience. The distributor of choice for the world’s best gaming brands When your brand partners with Bluemouth Interactive, everyone wins. Our dedicated team provide world-class management and distribution services through our huge network of retail partners. With over 1,600 locations across Australia and New Zealand, Bluemouth offers maximum exposure for your products and brand. But distribution is just the beginning when you become a Bluemouth brand partner. Our comprehensive suite of services includes marketing, PR, event management and ecommerce. By providing everything you need in one place, Bluemouth makes selling and promoting your products simple, convenient and profitable.
11 to 50 staff
Firelight Technologies
Firelight Technologies is an industry leader in game audio tools and middleware. The FMOD product line has gained a strong reputation for its ease of use, powerful software-mixed architecture and comprehensive cross-platform support. FMOD has been used in over games including series such as: Forza Motorsport, Driveclub, Just Cause, Tomb Raider, World of Tanks and Clash of Clans. Users of FMOD products include: Disney, Microsoft, Sony,Tencent, Nexon, Square Enix, Ubisoft and WB Games. Unity and Havok rely on FMOD to power the audio in their game platforms.
11 to 50 staff
Infinity Plus Two Pty. Ltd
Infinity Plus Two (originally called Infinite Interactive) was founded in 1989 by Steve Fawkner and has produced over 30 games, included the hit Puzzle Quest series, and the Warlords / Warlords Battlecry franchises. Most recently they have been at work on the well-received free-to-play mobile/PC game Gems of War. Located in Melbourne, Australia, the team has worked with most major publishers, including Electronic Arts, Konami, Capcom, Ubi Soft, Namco/Bandai, Broderbund, SSI/Mindscape, 505 Games, and D3 Publisher. Infinity Plus Two specializes in the creation of Original IP, especially puzzle and strategy games, in the fantasy genre.
11 to 50 staff
Krome Studios
KROME STUDIOS – IT’S THE COMPANY YOU KEEP Krome is a professional game development studio based in Brisbane, Australia. Founded in it has shipped over 45 titles with partners and publishers worldwide including Disney Interactive Inc, Microsoft™, LucasArts™, Activision®, Electronic Arts™, Vivendi Universal and Konami® Digital Entertainment. Originally formed in by a small team of dreamers, fueled by at least a million cups of coffee (and perhaps a beer or two…) the team has grown from strength to strength with amazing partnerships, development partners and talented individuals behind the scenes that make it all possible.
11 to 50 staff
Mighty Games Group
Mighty Games is located in Melbourne, Australia. We specialise in making smart little mobile games that pack a big punch. Our focus is on fun, casual, social games with story and charm. We’re the proud creators of Shooty Skies, Charming Keep, Charming Runes, Questy Quest, and Disney Crossy Road. Our team is all about creativity, from MondaysMondaysMondays (where the whole office game jams to make whatever they like), to making imaginary game posters. We’re out to make games that melt your icy hearts like a hot cup of cocoa. Sit down and let us take you into our world, filled with colour, fun and action. After something a bit more serious? We've recently opened our serious games wing - Mighty Serious, headed by Al Gibb, check it out here: https://mightyserious.com/ Subscribe to our newsletter to receive Mighty Games news: https://mightygamesgroup.com/newsletter/
11 to 50 staff
Nnooo
(pronounced "no") was formed in 2006 by Nic Watt, a former lead games designer at EA in London, with the aim to create and produce proprietary software and make it available via online distribution models. first game Pop™ was released as a launch title for WiiWare™ in the Americas in May 2008 and in Europe, Australia, New Zealand and Japan in July 2008. The game was also launched on the iPhone™ and iPod Touch™ later in the year and Pop+ Solo™ was released for DSiWare™ in August 2009. Other DSiWare titles released by include the myNotebook™ collection (November/December 2009), myPostcards™ (April 2010) and myDiary™ (January 2011). We are currently hard at work on escapeVektor (our next WiiWare title) and Spirit Hunters Inc an Augmented Reality Social RPG for DSiWare.
1 to 10 staff
Qloud Games
Qloud Games is an independent game studio focused on building virtual worlds that balance community and gameplay. We're currently developing Loftia, a multiplayer game aimed to redefine social gaming. For more information about Loftia: We're hiring!
11 to 50 staff
Spunge Games Pty Ltd
Spunge Games is a mobile games studio based in Brisbane, Australia. Our highly skilled and decorated team focuses on the development of quirky family friendly games inspired by dynamic characters and immersive worlds. Spunge Games is the latest digital entertainment project inspired by Brisbane’s Viner brothers, the founders of the award-winning Brisbane based animation and visual effects studio, Liquid Animation. Established in Liquid Animation, is a powerhouse of international talent and expertise that has overseen the creation, development and production of animated and live action projects for major international entertainment studios including Disney, Warner Bros and Mattel, as well as leading brands such as Louis Vuitton, Asia Foods, Milo, Suzuki and many more. Spunge Games develops and publishes games featuring original characters, stories and universes as the next step in building on our strong history of partnerships with major international children’s entertainment companies.
11 to 50 staff
Summerfall Studios
Summerfall Studios is an independent game developer creating emotionally-fuelled, character-driven narrative games for audiences who value rich, compelling storytelling over mechanically demanding gameplay. David Gaider, BioWare veteran of 17 years who was writer on some of the most genre-defining roleplaying games, Liam Esler, an experienced producer, writer, and creative, as well as Elie Young, with decades of experience in the music industry, founded Summerfall Studios in 2019. The studio’s first announced project,"Stray Gods: The Roleplaying Musical" was successfully funded on Fig.co in November 2019 under its original moniker,'Chorus'. In March of 2022, a partnership with Humble Games was announced as part of the Humble Games Showcase."Stray Gods: The Roleplaying Musical" released on August 10th, 2023 to positive reviews from critics and players alike.
11 to 50 staff
Trakracer.Com
Since 2008 Trak Racer have been designing high-end racing and flight simulators and accessories. Trak Racer's core business now lies in the design, engineering, development, and production of premium quality and fit-for-purpose game simulators. From extensive research in the fields of both track racing and game simulation The company understand the importance of great design, cutting-edge engineering and what you need to get an edge over the competition. We believe Trak Racer’s products in a sense complete gaming where others have failed by providing not only something that functions well but becomes a furniture showpiece in any room, office or showroom. The extensive design that goes into each product ensures an ergonomic design with unsurpassed comfort.
11 to 50 staff
League Of Geeks
Crafting inspiring videogames and enthralling worlds, with exceptional people. League of Geeks (you can call us LoG) is a 'Triple-i' videogame development studio in Melbourne, Australia. We made Armello 🦁 + Solium Infernum + Jumplight Odyssey Currently hibernating.
11 to 50 staff
All Interactive Entertainment
All Interactive Entertainment was established in 2008 and has quickly become the largest, privately owned, independent gaming and accessory distributor in Australia and New Zealand. Together with its parent company, All Interactive Distribution, AIE uniquely offers complete penetration into the Australian and NZ markets with direct relationships with both the major and minor retailers. AIE therefore, benefits from complete control over product launches including an aligned distribution schedule and comprehensive marketing strategy across the entire channel. Based on the Gold Coast, AIE enjoys the benefits of having its own on site distribution centre. This purpose built warehouse is in excess of sq mtrs with a capacity of over 4200 pallets. Our operations team ship out an average of 3250 consignments per day. Current Partners include: Bethesda, Capcom, Koch Media, Bohemia Interactive, 505 Games, Little Orbit, CD Projekt, Funbox Media, Iceberg Interactive, Paradox Interactive, Rising Star Games, Nordic, BitComposer
51 to 200 staff