Directory · CA
Computer Games in Canada
A register of firms and the professionals working at them in the Computer Games sector based in Canada. Browse the public index, then filter or export on Kipplo.
Companies
1.2K on file
Nvizzio Creations Inc
Depuis notre fondation en 2015, nous misons sur une collaboration créative mettant l’emphase sur l’imagination et sur une exécution sans faille afin d’offrir des jeux de la plus haute qualité. Nos partenaires, tels que Tilting Point, Electronic Arts, Atari ou Hasbro, pour en nommer quelques-uns, sont parmi les entreprises de divertissement interactif les plus innovantes au monde et nous accompagnent dans nos conceptions ambitieuses- Since our foundation in 2015, we have been collectively creating great games. Ever since, we have relentlessly maintained our focus on creativity and flawless discipline. Our partners are some of the most innovative and creatively demanding interactive entertainment companies in the world, including Tilting Point, Electronic Arts, Atari, and Hasbro, to name a few.
51 to 200 staff
Red Barrels
Red Barrels est le studio derrière la série immersive d’horreur Outlast, qui a su terrifier plus de 15 millions de joueurs à travers le monde. Basé à Montréal, la mission de Red Barrels est de créer des expériences inoubliables qui sauront glacer le sang des joueurs. Intéressés à en savoir plus sur nous ou sur la possibilité de rejoindre notre équipe? N'hésitez pas à nous contacter. Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold. Interested in learning more about us or the possibility of joining our team? Don't be afraid to reach out and let us know. Email: info@redbarrelsgames.com Twitter twitter.com/TheRedBarrels Facebook facebook.com/RedBarrels Web redbarrelsgames.com
51 to 200 staff
Relic Entertainment
Relic is an award-winning developer of genre-defining games like Homeworld, Warhammer Dawn of War, Company of Heroes, and Age of Empires IV. We have delivered rich, thoughtful strategy games throughout our history, and our vision is to continue making games that people love to play. Newly independent, we are positioned to better serve our players, experiment with exciting new ideas, and continue delivering the rich interactive experiences players have come to expect from us over the last 25 years. We believe great work starts with a community you’re excited to spend your day with, both in and out of the studio. We know great work comes from people who feel supported, trusted, and able to recharge. We love creating and playing games, and we value ideas and innovation so every title we deliver reflects the talents and passions of our team. The story of Relic is ours to create. We offer flexible hybrid work, along with a comprehensive total rewards package that supports you in and out of work. This includes extended health benefits, a health spending account, RRSP matching, referral bonuses, and generous time off - with a minimum of four weeks’ vacation plus a full studio shutdown over the holidays. On top of that, you’ll benefit from sabbatical opportunities, floater days, and 10 paid wellness days each year. Relic respectfully acknowledges that we work on the traditional, ancestral, and unceded territory of the Coast Salish Peoples, including the territories of the xʷməθkwəy̓əm (Musqueam), Skwxwú7mesh (Squamish), and Səl̓ílwətaʔ/Selilwitulh (Tsleil-Waututh) Nations.
51 to 200 staff
Smoking Gun Interactive Inc
Smoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day. At Smoking Gun experience matters, and our team shares a passion to innovate in the game space by building groundbreaking features and embracing new technology. Above all, we strive for the highest level of quality possible in every project and we collaborate with partners who are firmly aligned with these goals. Every day, we are inspired to build games and new concepts with a tight-knit team of creative, talented, and genuinely amazing people. Want to join us? Check out our careers page!
51 to 200 staff
Ubisoft Quebec City
Founded in 2005, the Ubisoft Quebec City studio stands out among the video game industry leaders. Through the years, the studio has managed to achieve cutting-edge expertise, positioning itself in the development of major games. Involved on the Assassin's Creed franchise since 2010, the Quebec team is currently leading Assassin's Creed Odyssey, which will hit stores on October 5, 2018.
501 to 1000 staff
Ubisoft Toronto
Established in 2010, Ubisoft Toronto looks for people excited about the future of games in one of the most diverse cities in the world. We believe embracing our individuality helps us build stronger creative teams and develop better experiences for all players. After over a decade working on award-winning series (including Assassin’s Creed®, Far Cry®, For Honor™, Tom Clancy’s Splinter Cell®, and Watch Dogs®), Ubisoft Toronto is c leading Far Cry 6, which sees players plunging into a contemporary guerrilla revolution to oust Anton Castillo, a twisted president brought to life by actor Giancarlo Esposito. Ubisoft Toronto is also lead studio on 2020 release Watch Dogs: Legion, which is presently receiving robust post-launch updates. At Ubisoft Toronto, professional development is a priority. Our team members are offered a comprehensive health benefits package, generous RRSP matching, industry education support, training, and regular career advancement opportunities. We are committed to providing an inclusive work environment that reflects the diversity of our player community and is inclusive and respectful of the individuality of our team.
501 to 1000 staff
Abstergo Entertainment
Founded as Abstergo Entertainment in 2010, the company's main mediums included video games, movies and other media sourced from genetic memories. Their games were released in partnership with Ubisoft. The division's first major release was a 2012 game entitled Liberation, entailing the story of the Assassin Aveline de Grandpré. Since 2013, Abstergo Entertainment offices in Montreal have been focusing on the Sample 17 Project, involving the genetic memories harvested from Desmond Miles' DNA, in hopes of finding new, interesting settings for future products. The two current projects derived from these memories are a video game titled Pirates of Nightmares, and a feature film titled Devils of the Caribbean, both focusing on Desmond's ancestor, Edward Kenway. In a similar spirit, they are also reviewing the genetic memories retrieved from other Assassins throughout history, a venture referred to as the Identity Project. In the future, the company hopes to open "sample collection" locations, where individuals can donate samples of their genetic code to the Abstergo system, allowing the company access to exciting new scenarios locked away within DNA. These genetic memories would then be explored by research analysts, and, if deemed good investments, would go into production.
1001 to 5000 staff
Bethesda Game Studios
Bethesda Game Studios is the award-winning development team known around the world for their groundbreaking work on The Elder Scrolls and Fallout series. Creators of the 2006 ‘Game of the Year’, The Elder Scrolls IV: Oblivion, the 2008 ‘Game of the Year’, Fallout 3, the 2011 ‘Game of the Year’, The Elder Scrolls V: Skyrim, the 2015 ‘Game of the Year’, the record-breaking Fallout 4, the winner of more than 200 'Best Of' awards including the 2016 BAFTA and 2016 D.I.C.E. Game of the Year, Fallout Shelter, the award-winning mobile game with more than 180 million users, and most recently the highly-anticipated Fallout 76 and The Elder Scrolls: Blades. Bethesda Game Studios has earned its reputation as one of the industry’s most respected and accomplished game development studios.
201 to 500 staff
Big Viking Games
Making fans - That’s what we’re all about! Since our humble beginnings in 2011, these two words have driven Big Viking Games to become the successful Canadian company that it is today. We are focused on making our mark as a next-generation, live operations games company. We believe that each Viking is unique and brings exponential value to the company. In return, we provide Vikings with the opportunity to solve problems through continuous learning and fostering feedback, ultimately mastering their craft. By investing in our Vikings and in new technologies, we can continue our success for years to come. We are embarking on an adventure and rely on our team of skilled, enthusiastic, and collaborative Vikings to turn our ship towards a new horizon.
11 to 50 staff
Cloudhead Games
Cloudhead Games is the veteran VR studio behind Pistol Whip and the fantasy adventure series The Gallery, winner of over 30 awards and nominations including VR Game of the Year. As pioneers in virtual reality, Cloudhead has partnered with industry leaders to produce built-for-VR experiences and to demonstrate the latest bleeding-edge hardware. Our proprietary, cross-platform tool set; and advances in VR research continue to push the boundaries of virtual reality development. Before Pistol Whip, we partnered with industry-legend Valve to create Aperture Hand Lab, a humorous tech demo set in the Portal Universe, for the next-gen Valve Index. With a cumulation of knowledge and learnings spanning nearly a decade of consumer VR, Cloudhead released VR smash hit Pistol Whip in 2019 and has since continued to support the game with live-service features and new content, continually re-imagining the experience by pushing the boundaries of its genre-defining action-rhythm FPS. Always innovating, Cloudhead Games is also known for its early solutions in VR locomotion/comfort with Snap Turns and Teleportation, as well as VR motion capture and hand interactions.
11 to 50 staff
Creo
CREO développe des produits innovants de vulgarisation scientifique multiplateformes pour aider ses client à améliorer leurs activités éducatives, de communication et de marketing. L'entreprise s'est forgée une réputation pour sa curiosité, sa rigueur, son esprit d'équipe et son originalité. CREO se concentre sur ces valeurs fondamentales, que l'équipe appelle son "ADN", pour créer des produits innovants de haute qualité. Les productions de CREO combinent une présentation passionnante et captivante avec un contenu rigoureusement validé, résultant en des produits qui cultivent le goût de la découverte et favorisent la compréhension. CREO collabore avec des entreprises privées, des gouvernements, des musées, des groupes sectoriels, des fondations et des institutions d'enseignement pour explorer de nouvelles façons de vulgariser la science- CREO develops and distributes innovative, multiplatform science popularization products to help its partners enhance their educational, communications and marketing activities. The company has built a reputation for curiosity, attention to detail, teamwork, and originality. CREO focuses on these core values—which the team calls its “DNA”—to create high-quality innovative multiplatform products. CREO productions combine exciting, engaging presentation with thoroughly validated content, resulting in products that cultivate a taste for discovery and foster understanding. CREO works with businesses, governments, museums, industry taskforces, foundations, and teaching institutions to explore new ways of popularizing science.
11 to 50 staff
Gameloft Montreal
Depuis Gameloft Montréal reste une figure centrale du paysage florissant du jeu vidéo au Québec. Avec plus de 400 employés, nous avons beaucoup appris sur ce qui constitue un studio où il fait bon travailler, notamment en offrant à nos employés des avantages considérables. Dès votre premier jour au studio, vous bénéficierez de 3 semaines de vacances, d'un horaire de travail à domicile, d'une couverture médicale complète et d'une contribution à votre REER, pour ne nommer que ceux-là. Notre passion pour les jeux provient de notre ressource la plus importante : les personnes extraordinaires qui créent nos jeux. Nous sommes un studio à échelle humaine, ce qui permet à tous les membres de notre équipe de participer réellement au processus de création de chacun de leurs titres. Si vous souhaitez vous démarquer et donner vie à vos idées, notre studio est fait pour vous! Rejoignez-nous dès aujourd'hui. https://gmlft.co/montreal-jobs Since Gameloft Montreal remains a central figure in Quebec’s thriving video game landscape. With over 400 employees, we’ve learned a lot about what constitutes a great studio to work at, including providing our staff with tremendous perks. From your first day at our studio, enjoy three weeks of vacation, a work-from-home schedule, full medical coverage, and RRSP contribution, just to name a few. Our passion for gaming stems from our most important resource—the amazing people who make our games. Our studio operates on a human scale, allowing all of our team members to have real input into the creative process behind each of their titles. If you want to stand out from the crowd and bring your ideas to life, our studio is the perfect fit for you!
201 to 500 staff
Imu Studios
IMU Studios are the developers for the Video Game THUNDER© IMU Studios is a visionary content creator and video game development company. The IMU team is a unique mix of experienced business people, serial entrepreneurs, and highly-skilled artists who create character-based video games with novel marketing plans.
11 to 50 staff
Magmic
Magmic is a leading creator and publisher of premier card & board games for iOS and Android, publishing licensed content from top entertainment brands, and original titles. Magmic has been a leader in mobile entertainment since 2002, creating proprietary technology and connecting family and friends in fun & entertaining ways. Games include Idle Pet Paradise, Scattergories, Scattergories Blitz, Passport Rummy and Spite & Malice. Learn more at
11 to 50 staff
Mino Games
Mino Games is a free-to-play mobile gaming studio that produced the top 50 grossing mobile game Mino Monsters, with over 13 million downloads. We create deeply engaging, widely appealing games for millions of fans. We’re currently building our world class development team globally. We are a small group of passionate engineers, artists, and analysts with a mission to create games that millions of people all around the world love to play for years. We are funded by the best angel investors, institutional investors, and gaming companies worldwide. Our third and latest game, Cat Game, has already hit the App Store’s Top 100 Grossing Chart in Canada. Launched in Summer 2019, Cat Game is showing world-class key metrics and is a global hit achieving huge success for the company. Today we are growing the team and looking for world-class talent to come join us on our ambitious journey as we rapidly grow. For more information, visit
51 to 200 staff
Motive Studio
Motive is a video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on what's next for Battlefield™ and the upcoming Iron Man™ game. At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun. Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).
201 to 500 staff
Outerminds
Nous sommes un studio de jeux vidéo indépendant localisé à Montréal, fondé en 2014 par Sylvain Savard, Nicolas Brunet-Messier, Alexandre Caron et Guiz de Pessemier. Nous développons une grande expertise à faire des jeux vidéo sur console ou mobile, en collaboration avec des influenceurs tel que Felix Kjellberg, alias PewDiePie. We are an independent video game development company located in Montreal Canada, founded in 2014 by Sylvain Savard, Nicolas Brunet-Messier, Alexandre Caron and Guiz de Pessemier. We built a great expertise in making games in collaboration with big influencers like Felix Kjlellberg, a.k.a. PewDiePie and we are currently developing on both mobile and consoles.
11 to 50 staff
Previewlabs
PreviewLabs specializes in the design and development of computer game software and interactive prototypes using game technology. We provide rapid prototyping services for clients worldwide, from game developers to research institutions, who use these prototypes to evaluate, improve, and pitch concepts.
11 to 50 staff
Retropixel Digital Inc
RetroPixel Digital is a Vancouver-based video game studio & entertainment company. Founded by Nick Romick and Pierre Alexander, it focuses on creating original games and cinematic content for PC, console, and online streaming services. We’ve picked the best of the best in the local (and international) industry and are driven to create fun, jaw-dropping content. We write, plan, shoot, edit and produce all our own work in house. This gives our team more opportunity to channel their inner creativity and enjoy their jobs more. Less “sick time” is being used for some reason! We’ve mainly been focused on our latest project, “Green Hawk Platoon“, which is our upcoming FPS/TPS video game title, featuring little green army men. We’re also at the forefront of the new and exciting world of Virtual Production using Unreal Engine, which we also implement into our video games and cinematics. Green Hawk Platoon is an action-packed, single player and multiplayer FPS that immerses you in the world's smallest army! Team up with your friends as toy soldiers and wage epic battles across many household battlegrounds like the kitchen, bedroom, backyard, or beach, as you fight for dominance and control over your tiny world! Did you ever play with those little green toy soldiers as a kid? So did we. Our aim was to bring those nostalgic memories into a game that's fun to play with friends or on your own. With Green Hawk Platoon, we set out to create an FPS that feels larger than life, designed for both single player enthusiasts and competitive multiplayer fans. We've focused on delivering responsive gunplay and class-based combat at a 'toy soldier' scale. We've put a lot of effort into making sure Green Hawk Platoon offers a fun and engaging experience, carefully fine-tuning the mechanics to get everything just right.
11 to 50 staff
Roarty Digital Inc
Roarty Digital is an digital art co-development/outsource studio specializing in creating amazing characters, weapons, props, concepts and Art for games/indie games, TV, film, VR and advertisement. For my info or private portfolio viewing, please contact us at info@roartydigital.com - character creation for real-time - Hi-end character creation for post production - VR assets - Weapons - blendshape authoring and setup - Art assets (environments and architecture) for inquiries: info@roartydigital.com for art positions: jobs@roartydigital.com
201 to 500 staff
Skybox Labs
SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, and supporting development of Fallout 76.
201 to 500 staff
Arctic7
Headquartered in Austin, TX, and with operations globally, Arctic7 is a next-generation transmedia services company that leverages its skills and expertise from gaming to deploy rapid and high-value technology and creative content solutions for partners across the entertainment industry. Arctic7 delivers better, faster and at increased value. Our mission is to deliver exceptional entertainment experiences for partners. We recognised a seismic shift as technology solutions, especially in real-time 3D tools like Unreal Engine, and audience demands blurred across games, TV and film. We sit at the centre of this intersection, leveraging our central core across synergistic areas powering gaming, media, and transmedia solutions.
51 to 200 staff
Cloud Imperium Games Montreal
Cloud Imperium Games Montréal, une division de Cloud Imperium Games, est un studio qui contribue au développement de Star Citizen, une expérience révolutionnaire créée en dehors du circuit traditionnel des éditeurs. Fondé par Chris Roberts, créateur des séries à succès Wing Commander et Freelancer, Cloud Imperium développe actuellement Star Citizen, un titre financé par la communauté qui bat tous les records et combine une simulation spatiale classique à des visuels dignes d’Hollywood. Notre mission : redéfinir le développement de jeux vidéo en rendant le processus transparent pour les joueurs. Là où la création de jeux était autrefois tenue secrète, Cloud Imperium invite les contributeurs à suivre chaque étape du développement. La communauté apprend à connaître l’équipe et influence activement l’évolution du jeu. Plutôt que de recourir aux méthodes de promotion traditionnelles, la vision épique de Roberts est directement mise entre les mains des joueurs. Situé au cœur de Montréal, notre studio collabore étroitement avec nos collègues à travers le monde pour donner vie à cet univers ambitieux.
501 to 1000 staff
East Side Games
Established in 2011, East Side Games started as an indie game studio in east Vancouver. Today, we’re part of East Side Games Group (TSX: EAGR), and we’re a game developer, publisher, and technology provider. We enable creators to successfully deliver memorable mobile gaming experiences that players engage with every day. Through our proven tech kits and beloved brand partnerships, our games empower passionate fan bases to explore their favourite content in a fun, convenient medium, available in the palm of their hands. The best part is, we’re fans first, which makes this adventure extra special. Our games and our team have the same goal; to be inclusive and for everyone.
51 to 200 staff