Directory · CA
Computer Games in Canada
A register of firms and the professionals working at them in the Computer Games sector based in Canada. Browse the public index, then filter or export on Kipplo.
Companies
1.1K on file
Nvizzio Creations Inc
Depuis notre fondation en 2015, nous misons sur une collaboration créative mettant l’emphase sur l’imagination et sur une exécution sans faille afin d’offrir des jeux de la plus haute qualité. Nos partenaires, tels que Tilting Point, Electronic Arts, Atari ou Hasbro, pour en nommer quelques-uns, sont parmi les entreprises de divertissement interactif les plus innovantes au monde et nous accompagnent dans nos conceptions ambitieuses- Since our foundation in 2015, we have been collectively creating great games. Ever since, we have relentlessly maintained our focus on creativity and flawless discipline. Our partners are some of the most innovative and creatively demanding interactive entertainment companies in the world, including Tilting Point, Electronic Arts, Atari, and Hasbro, to name a few.
51 to 200 staff
Phoenix Labs
We make games because we love them, and because games have the power to bring people together. We established Phoenix Labs in 2014 to create a place where diverse teams of people could come together to build deep multiplayer games. We've assembled an experienced, passionate team of developers across our locations in Vancouver, BC, Montréal, QC, and San Mateo, CA. In May 2019, we launched our first game, Dauntless. It was the first game ever to launch with true crossplay and cross-progression. Since then, we’ve watched our community grow to more than 25 million players across four platforms. Our next game, Fae Farm, will launch in late 2023. Fae Farm is a magic-infused farm sim where players create their own cozy home in the enchanted world of Azoria, available on the Nintendo Switch.
201 to 500 staff
Red Barrels
Red Barrels est le studio derrière la série immersive d’horreur Outlast, qui a su terrifier plus de 15 millions de joueurs à travers le monde. Basé à Montréal, la mission de Red Barrels est de créer des expériences inoubliables qui sauront glacer le sang des joueurs. Intéressés à en savoir plus sur nous ou sur la possibilité de rejoindre notre équipe? N'hésitez pas à nous contacter. Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold. Interested in learning more about us or the possibility of joining our team? Don't be afraid to reach out and let us know. Email: info@redbarrelsgames.com Twitter twitter.com/TheRedBarrels Facebook facebook.com/RedBarrels Web redbarrelsgames.com
51 to 200 staff
Roarty Digital Inc
Roarty Digital is an digital art co-development/outsource studio specializing in creating amazing characters, weapons, props, concepts and Art for games/indie games, TV, film, VR and advertisement. For my info or private portfolio viewing, please contact us at info@roartydigital.com - character creation for real-time - Hi-end character creation for post production - VR assets - Weapons - blendshape authoring and setup - Art assets (environments and architecture) for inquiries: info@roartydigital.com for art positions: jobs@roartydigital.com
201 to 500 staff
Skybox Labs
SkyBox Labs is a full-service game development studio based in Vancouver, BC, Canada. Founded in 2011, we’ve developed titles alongside some of the world’s top publishers including Xbox Game Studios, Bungie, and Electronic Arts. The studio is currently co-developing Halo Infinite, working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, and supporting development of Fallout 76.
201 to 500 staff
Smoking Gun Interactive Inc
Smoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day. At Smoking Gun experience matters, and our team shares a passion to innovate in the game space by building groundbreaking features and embracing new technology. Above all, we strive for the highest level of quality possible in every project and we collaborate with partners who are firmly aligned with these goals. Every day, we are inspired to build games and new concepts with a tight-knit team of creative, talented, and genuinely amazing people. Want to join us? Check out our careers page!
51 to 200 staff
Snowed In Studios Inc
Incorporated in February 2010, Snowed In Studios specializes in game development and custom software solutions for games. We leverage our industry experience and focus on process to ensure that we deliver quality solutions, on time and on budget, while maintaining project visibility for our clients. Specialist developing for console, PC and Mobile- Game development for console, mobile and PC titles - Porting to console, mobile and PC - Development of DLC - TRC/TRC - Touch, VR and Camera based games - Tech demos Technical Knowledge - User Experience - User interfaces - Game Engines & Tools - Graphics and Visual (2D & 3D Rendering systems)- Networking - Working with most industry standard API and SDK With a portfolio of over 20 projects and more than 30 games - Snowed In Studios was the developer of Deus Ex Human Revolution: Director's Cut - Snowed In Studios helped the development of multiple renown title like: Shadow of Mordor, Sims 3, Tiny Brains and The Undergarden- Snowed In Studios ported 24 popular PC titles to an Intel based television set top box - Snowed In Studios is the developer of Windforge Snowed In Studios has the flexibility and depth of knowledge to tackle a wide range of projects; from game-ports to interactive software, if you need it we'll build it.
51 to 200 staff
Ubisoft Quebec City
Founded in 2005, the Ubisoft Quebec City studio stands out among the video game industry leaders. Through the years, the studio has managed to achieve cutting-edge expertise, positioning itself in the development of major games. Involved on the Assassin's Creed franchise since 2010, the Quebec team is currently leading Assassin's Creed Odyssey, which will hit stores on October 5, 2018.
501 to 1000 staff
Ubisoft Toronto
Established in 2010, Ubisoft Toronto looks for people excited about the future of games in one of the most diverse cities in the world. We believe embracing our individuality helps us build stronger creative teams and develop better experiences for all players. After over a decade working on award-winning series (including Assassin’s Creed®, Far Cry®, For Honor™, Tom Clancy’s Splinter Cell®, and Watch Dogs®), Ubisoft Toronto is c leading Far Cry 6, which sees players plunging into a contemporary guerrilla revolution to oust Anton Castillo, a twisted president brought to life by actor Giancarlo Esposito. Ubisoft Toronto is also lead studio on 2020 release Watch Dogs: Legion, which is presently receiving robust post-launch updates. At Ubisoft Toronto, professional development is a priority. Our team members are offered a comprehensive health benefits package, generous RRSP matching, industry education support, training, and regular career advancement opportunities. We are committed to providing an inclusive work environment that reflects the diversity of our player community and is inclusive and respectful of the individuality of our team.
501 to 1000 staff
Cloudhead Games
Cloudhead Games is the veteran VR studio behind Pistol Whip and the fantasy adventure series The Gallery, winner of over 30 awards and nominations including VR Game of the Year. As pioneers in virtual reality, Cloudhead has partnered with industry leaders to produce built-for-VR experiences and to demonstrate the latest bleeding-edge hardware. Our proprietary, cross-platform tool set; and advances in VR research continue to push the boundaries of virtual reality development. Before Pistol Whip, we partnered with industry-legend Valve to create Aperture Hand Lab, a humorous tech demo set in the Portal Universe, for the next-gen Valve Index. With a cumulation of knowledge and learnings spanning nearly a decade of consumer VR, Cloudhead released VR smash hit Pistol Whip in 2019 and has since continued to support the game with live-service features and new content, continually re-imagining the experience by pushing the boundaries of its genre-defining action-rhythm FPS. Always innovating, Cloudhead Games is also known for its early solutions in VR locomotion/comfort with Snap Turns and Teleportation, as well as VR motion capture and hand interactions.
11 to 50 staff
Creo
CREO développe des produits innovants de vulgarisation scientifique multiplateformes pour aider ses client à améliorer leurs activités éducatives, de communication et de marketing. L'entreprise s'est forgée une réputation pour sa curiosité, sa rigueur, son esprit d'équipe et son originalité. CREO se concentre sur ces valeurs fondamentales, que l'équipe appelle son "ADN", pour créer des produits innovants de haute qualité. Les productions de CREO combinent une présentation passionnante et captivante avec un contenu rigoureusement validé, résultant en des produits qui cultivent le goût de la découverte et favorisent la compréhension. CREO collabore avec des entreprises privées, des gouvernements, des musées, des groupes sectoriels, des fondations et des institutions d'enseignement pour explorer de nouvelles façons de vulgariser la science- CREO develops and distributes innovative, multiplatform science popularization products to help its partners enhance their educational, communications and marketing activities. The company has built a reputation for curiosity, attention to detail, teamwork, and originality. CREO focuses on these core values—which the team calls its “DNA”—to create high-quality innovative multiplatform products. CREO productions combine exciting, engaging presentation with thoroughly validated content, resulting in products that cultivate a taste for discovery and foster understanding. CREO works with businesses, governments, museums, industry taskforces, foundations, and teaching institutions to explore new ways of popularizing science.
11 to 50 staff
Game Hive
Founded in 2009, Game Hive is a leading developer of mobile games for iOS and Android, with more than 100 million total downloads to-date. Our studio is passionate about making games for anyone to enjoy, and we bring games to life from idea & conception to build & play! Covering the entire development lifecycle in-house, we look to disrupt the mobile game space in new and innovative ways. Game Hive develops and publishes game products of its own with specialization in design, programming, and art. We pride ourselves in maintaining full control over our projects. Every day, more than a million players around the world enjoy Game Hive games in 15 languages in over 100 countries. Join us to make awesome games that people actually play!
51 to 200 staff
Hothead Games
For over 17 years we have been developing games for PC, console and mobile. With extensive experience building and publishing everything from shooters, sports, and idle games, we can handle all of your development needs. From early concepting, to full-spectrum core development, to monetization, to testing product market fit and scaling into live-ops, our team has the experience you need to bring your game to life. Have an amazing idea for a game? Bring it to life with the veteran developers at Hothead! We’ve been developing games since 2006 and have everything in house to ensure its development is a success. Multiple full sized development teams, backed by our experienced Central Technology team, are ready to take on any project you can throw at us. Reach out today!
51 to 200 staff
Megazebra
At MegaZebra, we're a mobile gaming company that is relentlessly dedicated to meeting the needs of our customers and have been rethinking, redesigning and reinventing the way people play for over a decade. We develop our own original titles, and produce "Hollywood"-IP based games such as Desperate Housewives - The Game. Remember in class when you were assigned a team for a group project and ended up doing everything yourself because no member of your team was actually doing any work? MegaZebra is a company composed entirely of the children who bore the brunt of all their group projects.
11 to 50 staff
Mino Games
Mino Games is a free-to-play mobile gaming studio that produced the top 50 grossing mobile game Mino Monsters, with over 13 million downloads. We create deeply engaging, widely appealing games for millions of fans. We’re currently building our world class development team globally. We are a small group of passionate engineers, artists, and analysts with a mission to create games that millions of people all around the world love to play for years. We are funded by the best angel investors, institutional investors, and gaming companies worldwide. Our third and latest game, Cat Game, has already hit the App Store’s Top 100 Grossing Chart in Canada. Launched in Summer 2019, Cat Game is showing world-class key metrics and is a global hit achieving huge success for the company. Today we are growing the team and looking for world-class talent to come join us on our ambitious journey as we rapidly grow. For more information, visit
51 to 200 staff
New World Interactive
We are an award-winning game studio dedicated to crafting exciting tactical playgrounds. Developers of Insurgency, Day of Infamy, and Insurgency: Sandstorm.
51 to 200 staff
Novaquark. Join The Nq Way
Novaquark is dedicated to bring people from across the globe, forging together our own worlds and creations through unique mindset and the leveraging of technology. We are working on an exciting and ambitious blockbuster game for PC and consoles within our franchise: Bharatvarsha / The Age of Bharat. We are looking for talented and passionate people to join our growing team and work on proven engines such as Unreal 5 and industry-standard workflows. You can help us make these forward-thinking games a reality! Our first game, Dual Universe, is an ambitious, continuous single-shard sandbox MMORPG taking place in a vast, untamed galaxy. The game grandly showcases the power of voxels and focuses on emergent gameplay with a player-driven in-game economy, politics, trade and warfare. Players and game makers alike are empowered to let their wildest imaginations soar to create stunning buildings and contraptions, fully-functioning vehicles of every shape and size, and awe-inspiring pieces of art. With a mix of industry veterans and promising young talents, Novaquark is a place where individual contributions matter above else in an inclusive workplace. We have an office in Paris and we hire people from around the whole world. Want to work from home in your favorite fuzzy slippers? No problem: we have a fully flexible work policy. Oh, and did we mention that we like to have fun while we’re at it? We’re making games, after all! Novaquarkians often meet up, in-person and online, to share food, games, and good times. Come as you are! Visit the Novaquark website to learn more. If you like what you see and want to be a part of it, get in touch. We’d love to hear from you.
51 to 200 staff
Rainbow Studios
Rainbow Studios was founded in 1994 and has since made it's mark on the video game world by delivering legendary games such as Motocross Madness, ATV Off Road Fury, MX vs. ATV, and Monster Jam Steel Titans 1 & 2. Over the past ten years, we've focused on delivering the most captivating off-road driving experiences in video games and have dedicated ourselves in delivering quality and exciting games to our fans. MX vs ATV Legends is the latest installment within the MX vs ATV off-road racing universe. Players live the fantasy of becoming a world-famous, professional off-road rider. They´ll bask in the glory of fame and the adulation of both fans and sponsors alike while playing the career and online modes. We have over 30 dedicated team members, all focused on creating the very best in off-road gaming. Rainbow Studios is an employee owned company with teams in Phoenix, Arizona USA & Montreal, Quebec Canada. Rainbow Studios takes pride in creating and maintaining an engaging environment which fosters creativity and collaboration for our team members. Our team is passionate in their ability to develop quality games while displaying a strong work ethic and great communication skills. We offer market-competitive salaries, excellent benefits and many other company perks for every individual hired with us. We currently offer both in-person and remote work for our employees with operations in nine states and four countries.
11 to 50 staff
Haven Studios Inc
Haven, un nouveau studio de développement de jeux pour PlayStation basé à Montréal, qui travaille sur une nouvelle plateforme originale pour PlayStation. Haven, a new Montreal-based PlayStation game development studio working on an original, new IP for PlayStation.
201 to 500 staff
Hinterland
Hinterland is a forward-looking independent game developer, publisher, and cross-platform entertainment company creating IP that engages millions of global fans in the joy of exploration. Harnessing the combined power of gameplay and storytelling to create rich worlds for our player communities, we believe games sit at the heart of all future entertainment. Join us on our journey of constant exploration.
51 to 200 staff
Hitgrab Game Labs
HitGrab Inc, is an award winning digital gaming company based in Toronto with successful titles on multiple platforms. The company was founded in 2006 and released it's first title, MouseHunt, in March 2008 which went on to win awards. In December 2008, HitGrab was selected by Facebook out of thousands of social application companies, and awarded a highly sought after Facebook Grant. In March 2018 HitGrab celebrated 10 years of MouseHunt by gathering with passionate fans from all over the globe for a party in London. This is testament to not only the quality and enjoyment of the game but also the successful community engagement practices of HitGrab. Since it's first release on Facebook the company has gone on to expand into web, iOS, Android, and will soon be releasing new titles on Steam.
11 to 50 staff
Illogika
iLLOGIKA, fondé en 2009, est un développeur de jeux vidéo multiplateformes réunissant 65 experts basé à Montréal. Ayant travaillé sur de nombreux jeux vidéo en co-développement — incluant SpongeBob: Get Cooking 2023 Pocket Gamer Awards Best Netflix Game Winner, la suite du très populaire 7 Days to Die, 7 Days Blood Moons, Cuphead, Atari Mania et Lara Croft GO — iLLOGIKA développe également un jeu original d’action-aventure sur PC/Console- iLLOGIKA, founded in 2009, is a multiplatform video game developer with 65 professionals based in Montreal. Having worked on numerous video game co-developments — including 2023 Pocket Gamer Awards Best Netflix Game Winner SpongeBob: Get Cooking, the upcoming sequel to the famous 7 Days to Die, 7 Days Blood Moons, Cuphead, Atari Mania and Lara Croft GO — iLLOGIKA is also developing an original action-adventure PC/Console game.
51 to 200 staff
Lucky Vr
LuckyVR is a virtual reality (VR) game development studio that’s creating the next generation of social gaming. Our exclusive partnership with PokerStars (the world’s largest poker site) has propelled our debut game (PokerStars VR) to becoming one of the most popular multiplayer games in VR. Our free-to-play game offers a realistic, immersive and social gaming experience that connects players from all over the world. Originally based in Toronto, our team has adopted remote working for the future. As we continue to grow rapidly, we’re looking for talented people to help make our ambitions a reality. Come join us to build the future of VR gaming.
51 to 200 staff
Offworld
Offworld Industries Ltd.(OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2025, OWI has over 140 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in Unreal Engine. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!
51 to 200 staff