Directory · NL
Computer Games in Netherlands
A register of firms and the professionals working at them in the Computer Games sector based in Netherlands. Browse the public index, then filter or export on Kipplo.
Companies
404 on file
Square Glade Games
Hoi, we are Square Glade Games! Based in the Netherlands, we craft unique player experiences with a focus on mechanical twists. We recently released our debut game “Above Snakes” on Steam.
1 to 10 staff
Starbrew Games
Starbrew Games is a games company founded by students from the BUas. We are excited to continue development on our BAFTA-nominated game "Duck Side of the Moon".
1 to 10 staff
Super Heroes B.V
Super Heroes, a dynamic force on Roblox, is committed to gaming innovation, specializing in fighting games. Our young, international team passionately crafts quality games like Super Hero Tycoon and the upcoming Hero Brawl, redefining the gaming landscape. With an impressive 17 million monthly active users and over 4 billion play sessions, our statistics speak volumes about our widespread appeal. Immerse yourself in captivating adventures—discover more on our website!
1 to 10 staff
Super Menno Monster
Menno Deen (PhD) tries to contribute to socio-cultural issues by making games. With a background in fine arts, humanities and interactive design, Menno builds bridges between disciplines, contexts and people
1 to 10 staff
The Art Of Games
Our main focus is on developing all sorts of entertainment related content. This varies from a simple marketing tool, a revolutionary instant messenger, to a complex online multi player game. We have the knowledge and experience to design revolutionary new concepts for the game and entertainment industry so that end users have the optimal experience from our products.
11 to 50 staff
Tidbits Play
Tidbits Play is a Dutch indie game company focused on bringing you wholesome and meaningful games that bring a smile on your face.
1 to 10 staff
Urcham Entertainment
A former Gaming Development studio formed by students from BUAS as well as international students from all over the globe to try and create games that are fresh and represent our learnings.
11 to 50 staff
Coded Illusions
Coded Illusions was a computer game development company based in the Netherlands, founded in January 2003. The company was abolished in September 2008
11 to 50 staff
Convoy-Games
Convoy Games is an independent game studio from the north of the Netherlands. We released Convoy in 2015, and now we’re working on Landinar: Into the Void. Landinar: Into the Void will be released on Steam Early Access on Tuesday September 18 2018. Check out our website at follow us on twitter on @convoy_games History Convoy Games began when Roy and Sander had a discussion over some beers on a sunny summer afternoon in 2013. They wanted to create ‘Chase’, a turn-based car chasing roguelike game for Android which Sander had created a prototype for. Because of the lack of coding skills to create their vision, Sipke was asked to join the team. After a little persuasion and the promise of ‘a few beers’ Sipke decided to join and Convoy Games was officially founded in September 2013. Many adventurous afternoons of testing ideas later, ‘Chase’ turned into ‘Convoy’ and was successfully released for PC, Mac and Linux in April 2015. Since the release of Convoy, the studio has been working on what has become Landinar: Into the Void. To help out making 3d art, Erik (who Sander and Sipke met in university) was quickly hired. Sometime later, Kevin (who had already done a lot of work on Convoy as a freelancer) joined to write more dialogue and stories. The latest addition to the team is Ryanne, who knows how to talk to people on the internet and keeps the fans engaged. The team Roy Hornstra – Founder, makes cool 2d art, also does some design stuff Sander de Visser – Founder, business guy, occasionally writes some terrible code Sipke Atema – Founder, does the actual coding work, drinks most of the coffee Erik Hobma – Makes cool 3d art Kevin van der Leer – Writes all the stories and dialogue Ryanne Keulen – Talks to the fans Not mentioned but very important to us are our interns.
1 to 10 staff
Etto
computer games & interactive human things.
1 to 10 staff
Game Architect Studio
Game Architect Studio provides a range of game design services to game development studios looking to structure their design process and organizations with the ambition to produce an applied game, simulation, or gamified solution. Take advantage of more than thirteen years of experience designing games for the domains of entertainment, healthcare, safety, education and cultural heritage. Let us be your design liaison for dealing with complexities of game design and development.
1 to 10 staff
Game Audio Squad
Game Audio Squad is a collective of game audio professionals bringing you high quality original music, custom sound design and implementation in whatever engine you are working in. Our recent credits: • Isonzo (M2H & BlackMill Games) Sound Design • Dynasty Duels (GameBasics) Music and Sound Design • Lake (Gamious)- Music and Sound Design • Verscheurd (Enliven Social Enterprise)- Music and Sound Design • Tannenberg - WW1 Series (M2H/Blackmill Games)- Sound Design • Dr. Panda (Dr. Panda)- Sound Design • Tetris Facebook (CoolGames - Facebook)- Music and Sound Design • Horizon Zero Dawn - The Frozen Wilds (Guerrilla Games - PS4)- Music • Skyworld VR (Vertigo Games - VR)- Sound Design and Additional Music • Horizon Zero Dawn (Guerrilla Games - PS4)- Music • Phoenix 2 (Firi Games - IOS)- Music and Sound Design • Delicious Bed & Breakfast (GameHouse)- Music and Sound Design • StormSkaters (CoolGames)- Music and Sound Design
1 to 10 staff
Gozengames
GozenGames provides business development, product management, and consulting services that helps our clients to succeed in Japanese gaming market with our Network, Passion, and Experience.
1 to 10 staff
Joto Games
I founded JoTo Games as a lean, franchise-driven studio focused on building proof-first games that can grow into long-term IP. Develop and launch bold prototypes across web, mobile, and console to validate player engagement and market potential. Scale successful prototypes into larger productions, leveraging hybrid EU–SEA teams for speed, quality, and cost efficiency. Lead the creation of JoTo IPs like Beefcake, Tomo, and Frail, designed to expand across multiple titles and media formats. Partner with publishers and IP holders to co-develop licensed games, delivering fun, on-time, and market-ready products. Keywords: Indie Game Development · Prototyping · Franchise Building · Licensed Games · Production Strategy
1 to 10 staff
Lion Castle
Born from development, evolved to publishing. Lion Castle was founded in 2016 by industry veterans that have been creating games for over 20 years. With a dedication to gamers and developers alike, Lion Castle is a publisher wanting to help create the best games and bring them to millions of players. Our dedicated team works together with development teams and big brands in the industry to bring titles across all major platforms such as PC, consoles, and VR. We offer a variety of services, including PR, Marketing, Advertising, First- and Third-Party Relationships Management, and anything else needed to make our games commercial successes.
11 to 50 staff
Monkeybizniz
Monkeybizniz is a design and production studio specialised in not-so-serious-games (yet very applied) and playful apps. We design and develop tailor made products that are visually appealing, fun and engaging. What we make tells a story, conveys information or gives you understand complex or not-so-fun subjects. Our challenge is to connect the clients goals with the experience of the user. The solution is research based design, game mechanics that relate to the subject with appealing visuals and a good sense of humor. We have a firm believe that our products should always serve the target audience. In order to provide them with an engaging and meaningful experience we think our products should be relevant, fun and simple.
1 to 10 staff
Monobanda
Our core aesthetic is ‘play’. A state of being that all human beings share, and facilitates our best traits, like creativity, communication, motivation and self confidence. Inspired by the social interactions that are found on a playground or in a sandbox, where creativity and imagination run free, we make projects that inhabit the space between the virtual and physical world. This means we always try to create experiences where people discover something new about themselves through playful behavior. Something that is always both personal and totally universal. Our work ranges from commissioned installations and games for musea, festivals and exhibitions, to self initiated projects that can be anything from artworks to applied games. Play is everywhere after all.
1 to 10 staff
Nekrova
Nekrova is a small independent development group, working together towards a common goal of creating fun and engaging games and experiences. We work together with developers from all over the world to reach this goal and teach young and new developers the tools of the trade.
11 to 50 staff
Nifty Llama
Nifty Llama Games was started by Leander Burger & Sebastiaan Buwalda to facilitate development of "In Our Nature". In Our Nature is Nifty Llamas first step toward creating video games focusing on human emotions and exploring the storytelling potentials of Game Design. Currently the team is looking for a Publisher/Investor to help complete production of In Our Nature. The team is currently based in Breda, The Netherlands. Find out more on our website.
1 to 10 staff
Onetwoplay
OneTwoPlay is a next-gen adtech platform for the Roblox ecosystem, built around real playtime and verified engagement. We enable game developers and brands to acquire high-quality users through playtime-based UA, mission-driven engagement, and loyalty rewards, replacing clicks and installs with measurable in-game behavior. Our platform validates real gameplay, filters fraud, and optimizes campaigns based on retention, session length, and long-term engagement, not superficial traffic metrics. Players are rewarded for meaningful time spent in games, while advertisers pay only for proven results. OneTwoPlay is redefining rewarded user acquisition for UGC gaming platforms, starting with Roblox.
1 to 10 staff
Peer Play
We are PeerPlay, an independant game development studio from Hilversum, The Netherlands, founded in early 2014. PeerPlay has been founded by Peter Olthof. At this moment Peter Olthof is the core of PeerPlay, working together with different external people. We believe that games should be enjoyed by everyone. We are all equal, no matter where you are from, or what conditions you are in. Games, as any form of art, can make life a little brighter, and therefore we make games for health & entertainment! We specialize in making games with eyetracking. Eyetracking games enables people with physical limitations to enjoy computer games. Not only does this technique bring possibilities for healthcare, as casaul gamers will experience a greater immersion, with eyetracking combined to usual input. Another foothold of PeerPlay is audio games. Where often audio in games is considered to be implemented in last stages of game development, audio & music is something everyone in every culture can relate to. We strive to create games where audio is a main feature of gameplay. Giving back to the community is another important goal of PeerPlay to help others to acchieve greater things. We provide tutorials & assets for fellow developers.
1 to 10 staff
Royal Games
Royal Games brings to you a wide variety of games to enjoy and play in your free time with an AI assistant which will guide you on what games are most suitable for you.
1 to 10 staff
Sfinx Games
Sfinx Games creates games that are entertaining and effective in learning skills that can be applied outside the game, in the real world.
1 to 10 staff
Stolen Couch Games
Founded in 2010, Stolen Couch Games has developed multi platform games for casual audiences. In 2014 we are releasing Castaway Paradise, a freemium take on, Nintendo’s hit franchise, Animal Crossing. This game is the first we’ve built using our own framework for Unity. This framework allows us to quickly develop high quality games at low operating costs. Our focus on monetization, iteration and fast development cycles will help us to become a powerhouse development studio.
1 to 10 staff