Directory · SE
Computer Games in Sweden
A register of firms and the professionals working at them in the Computer Games sector based in Sweden. Browse the public index, then filter or export on Kipplo.
Companies
508 on file
Previous Ab
Vi är ett företag med indiespelsbranschen som fokus. Vi utvecklar spel och konsulterar inom branschen.
1 to 10 staff
Right Nice Games
Right Nice Games is a small indie studio situated in Stockholm, Sweden. After winning Swedish Game Awards 2015 we decided to make Adventure on Clover Island into a full time project and scheduled for a commercial release in 2016.
1 to 10 staff
Shatterplay Studio
Shatterplay is an independent games studio carving out a new niche in the Action-Adventure genre by crossing it with the fast power progression seen in Action-Roguelikes. Our engine of use is Unreal Engine
1 to 10 staff
Skill2win Studios
Game Development Studio from Gothenburg, Sweden. With over 10 years of professional experience in the game industry we offer specialized services within Level Design, Game Design, Art and Programming. Both at an individual level and as a lead positions. We also offer to take your idea from design to a complete product including scoping, planning & budgeting. Scaling up team size when needed using a network of talented professionals. Between projects we develop games in-house. Shape Up was released in February 2019 for both Android and iOS and won Best Mobile Execution at Swedish Game Awards 2019. Sticky was released for Android in October and on iOS (Sticky Adventures) December 2020 and was featured on Google Play Store 2021. Feel free to reach out for a chat or read more on our website!
1 to 10 staff
Two Feathers Studio
Two Feathers was founded in late 2012 when Elvira Björkman and Nicklas Hjertberg discovered a common ambition to write original music for games. Since then they've composed and produced soundtracks for a various known game titles such as League of Legends, Metal: Hellsinger, Warhammer Vermintide 2, Vampire The Masquerade - Justice, Angry Birds 2, Wraith: The Oblivion - Afterlife, as well as indie successes such as the beautiful stealth game Aragami. From studying music, game design and sound design, Two Feathers have developed an organic style, with authentic recordings, soundscape experimentations, and memorable melodies that sets the game-experience first and foremost. Knowing how game development works from the inside, being able to implement through code, engine and middleware, as well as having a good understanding on when to use memorable motifs, when to only provide atmospheric tunes, and how to interact with the player in a dynamic way, have become just as much a key staple of Two Feathers style as the music itself. With several years of experience working within the games industry, starting as QA and sound designers, how, when and where we we play music in our games is something the duo of Two Feathers have grown to become specialists in, from both the technical and creative aspects of producing, performing to finally reach the players ears and heart. In Stockholm, Sweden, they have their own music studio from wherethey consistently co-operate with highly experienced mixers, orchestrators and talented instrumentalists to perform on their soundtracks.
1 to 10 staff
Tyrant Games
Pushing the bounds of narratives creation. Creating procedurally generated narratives with AI to create fictional functioning cities with living and working characters.
1 to 10 staff
Unleash The Giraffe
A small games studio working on the tactical, turn-based roguelike Obsidian Prince.
1 to 10 staff
Uprise Ea
We are Uprise. An EA studio located in Sweden with a single mission to create great gaming experiences. We are all gamers. We love games, and for the past 11 years we’ve been on a relentless journey to improve the games we’ve worked with. Our journey started with companion experiences and is now taking us to brand new places. At Uprise, we get to work with the best in the industry. Games like Battlefield and Star Wars, built by our sister studios DICE and Visceral Games.
11 to 50 staff
Valiant Game Studio
Valiant Game Studio is a Stockholm-based game developer, making wholesome and meaningful indie games! Currently working on KreatureKind: https://store.steampowered.com/app/1428090/KreatureKind/
1 to 10 staff
Virtual Beasts
Interactive audio and creative technology.
1 to 10 staff
Yangmei Studios
Yangmei Studios is a Swedish digital design agency founded early autumn 2014 by two friends that found themselves trapped in the daily grind. The ambitions and dreams of designing and building experiences that brings real and genuine smiles to peoples faces made them leave their safe harbour to start something totally new: One company that values and rewards true creativity and honest hard work. At Yangmei Studios, we design and build gorgeous products and services for mobile devices and the web. We venture on our own projects from time to time in order to experiment, learn and grow.
1 to 10 staff
Avokodo Studios Ab
Our vision is to make the world a happier place by creating new and exciting gaming experiences.
1 to 10 staff
Dinomite Games
Dinomite Games is a small studio with a huge love for games. We're focusing a lot on team contribution. Everyone's thoughts and insights are important and taken into consideration. We think it benefits both the game and the studio. One of our ground pillars in the studio is that we want everyone to feel safe and be able to be themselves in every way - every day!
1 to 10 staff
The Game Assembly
The Game Assembly is a higher vocational education in Malmö and Stockholm, Sweden, for those who wish to work in the game industry. We educate game artists, game programmers, level designers, game animators, technical artists and procedural artists. The educations is 2.5 years long (except Technical artist that's 1,5 years). 2 years is spent at school and the last half year the students do their internship in the game industry. At The Game Assembly the students make 8 games in total. They start out with a text adventure and end up making a FPS. Our game programmers make their own game engines and tools and all games are made in 8-9 weeks half time. The students always work cross-disciplinary and agile which makes them very prepared when they go out on internship. Our unique selling points are: We make games all the time Our teachers are experienced in game developing and game education We have a very good relationship with the game industry, not just in Sweden And last but not least, if you hire a person from The Game Assembly, that person has a large network of new and old The Game Assembly students and alumni.
11 to 50 staff
A Sweet Studio
A Sweet studios goal is to combine the polish and production value of studios with the ease of access and pure fun found within many modern Mobile games. Add in a wish to move back towards the root of game development where creativity and innovation was the most important part of making games and you've got A Sweet Studio! Our mission is to allow our developers to focus on what makes a game fun instead of re-inventing the wheel. This is achieved by letting our satellite teams utilize our common frameworks, built and maintained by experienced system architects while the teams themselves can focus on creating the most enjoyable end user experience without having to bother about things like scalability, different resolutions, social integration or metrics.
11 to 50 staff
Aftnareld
A studio started by a gaming couple with strong will to create great, cooperative games for other gaming couples (as well as other friend constellations). We want to contribute to more memorable experiences with people you love, and think Friday co-op evenings should be a worldwide norm!
1 to 10 staff
Decaying Games
Making games, and helping others do the same. Founded and ran by a solo developer with over a decade of experience with making and shipping games for various platforms. Services provided are primarily in Technical Design for both Unreal- and Unity-based games, with deep knowledge and expertise in VR. Currently fully booked with client work until June 2025, and with pre-production on the company's first game. For any business inquiries, reach out at contact@decaying.games
1 to 10 staff
Exocorp Ab
Exploiting exoplanets since 2020!
1 to 10 staff
Filmic Studios
Get ready to enjoy training like never before with our incredible games!
1 to 10 staff
Fragsheet Ab
Fragsheet is a cutting-edge technology company that is revolutionizing the gaming industry. Our platform offers gamers a one-stop-shop for gamers. At Fragsheet, we are passionate about creating a community where gamers can connect, improve, and compete. We believe that gaming is more than just a hobby - it's a way of life. That's why we've built a platform that puts the needs of gamers first and helps them achieve their goals, whether it's winning their next match or becoming a professional gamer. Our team is made up of experienced gamers, developers, and e-sports enthusiasts who are dedicated to creating the best possible gaming experience for our users. We are constantly updating and improving our platform to ensure that it stays ahead of the curve and continues to meet the changing needs of the gaming community.
1 to 10 staff
Fullscreen Studios Ab
Game development studio based on Gotland, Sweden.
1 to 10 staff
Game Chest Group Ab
Gamechest Group was founded 2017 and acquired the same year the UK- based company uCrate LTD. uCrate has since 2015 been providing a web based game subscription service who offers thousands of gamers world wide the joy of monthly new games. Gamechest group has during the year of ownership developed and launched an additional brand to uCrate LTD. GameThrill offers the same type of service but where the gamer can choose a more niched package, which attracts the customer with more specific gaming interests. In 2018 GameThrill will Expand the business with streamers and partners. New suppliers and platforms, Origin, Playstation, Google Play and App Store are being under investigation to fit game chest groups business model.
1 to 10 staff
Game Town
1 to 10 staff
Hapki
Development support, performance analysis, optimization, debugging and anti-cheat services for games and virtual reality.
1 to 10 staff