Directory · US
Computer Games in United States
A register of firms and the professionals working at them in the Computer Games sector based in United States. Browse the public index, then filter or export on Kipplo.
Companies
4.8K on file
Big Run Studios Inc
BUILDING CUTTING EDGE MOBILE GAMES FOR TRADITIONALLY UNDERSERVED AUDIENCES Located in the San Francisco Bay Area, we are a lean and mean team of game industry veterans with over 100 years of combined experience Each team member has a reputation for delivering games for a wide number of audiences across all platforms at the highest quality We've worked with the biggest brands, newest technologies, in all stages of development. Now we are hyper-focused on delivering casual competitive games for you.
11 to 50 staff
Black Lantern Studios
Black Lantern Studios, Inc. is committed to providing the highest quality, most satisfying, and richest gaming experience to its customers, delivering value to its publishers and partners, and maintaining a team-centered environment to foster creativity and individual responsibility. Since our inception in 2003, Black Lantern Studios has focused on developing tools, technologies and practices to ensure it is able to meet and surpass its goals of quality and value.
11 to 50 staff
Bosi Art Studios
BOSi specializes in full-pipeline art production, offering end-to-end creative and technical services across multiple disciplines. Our capabilities span the entire art development cycle, including: Concept Art & Visual Development Illustration & Paintovers UI, Icons Key Art & Promotional Assets 3D Modeling & Texturing 3D to 2D Art Pipeline (Key Posing, Rendering, Paintover) Rigging & Skinning 2D & 3D Animation Environment Modeling & Set Dressing Optimization (LODs, mobile-ready assets) Engine Integration (Unity, Unreal, and proprietary engines) Our production team is based in China, equipped with bilingual key communicators to ensure smooth collaboration. We also have a global-facing team managing business development, client communications, production oversight, and account management—enabling BOSi to serve international clients with both efficiency and cultural fluency. We bring years of experience working with top-tier partners on projects ranging from console and PC games to mobile games, VR experiences, and emerging Web3/metaverse platforms—delivering high-quality visual content at scale.
201 to 500 staff
Burnout Game Ventures
Burnout Game Ventures is a publisher with a twist: as a venture builder, we accelerate video game startups into sustainable high-growth businesses, sharing in the revenues generated by the release and distribution of their products, which we publish. Our industry-leading business model and proprietary processes allow us to make games in six months, for ≤$20k, and generate 100k installs in a year (median Indie games takes 2-4 yrs, cost ≤$1 million, and generate just 7600 lifetime installs). We teach our Client Partners to make games Better, Faster, Cheaper. Our world-class team (multiple exits and many $millions in revenues) is in strong growth mode. Our investors (40% of whom have reinvested), and large advisor (45+) and talent pools (700+), believe that we have”cracked the code” in fixing what needs to be fixed in the video game industry. Primarily, easing cash flow troughs between releases for first party distributors (via a steady stream of original content), increasing the success rates and revenues for Indie developers, and democratizing wealth throughout the industry - from developers to investors. BGV’s goal is to create 30-50 sustainable, high-growth, high-tech businesses in the next 5 years, creating $100+ million in economic development for our local community - through game development. We do not know of anything more socially impactful than that. If you’re interested in joining us on our journey, in any capacity, please let us know!
11 to 50 staff
Buzz Monkey Software
Welcome to Buzz Monkey. We make games. Good ones. What we're not good at are mission statements, press releases, and hype. So while you might not recognize our name you no doubt recognize our games, which are really quite good. Did we mention that?
51 to 200 staff
Cafrino Gaming
Cafrino, a developer and publisher of online social games, offers subscription and ad-supported games. We create value for customers, employees and shareholders by developing and monetizing innovative social games and content. Cafrino is 100% legal in all fifty states because we never require a deposit from our players. That’s right…Cafrino is always 100% FREE to play. But just because there’s zero risk, doesn’t mean there isn’t a HUGE reward! We’re still able to give away extremely large prize pools of over through our unique and exciting tournament structure. Cafrino is a revolution in the world of online poker. Here, the players come first and our number one priority is making sure everyone has the best online poker experience they’ve ever had. Technical issues are dealt with immediately and players can cash out at any time, 24/7/365. We’re poker players just like you. We know you want to play in a safe, collusion-free environment without the hassle of technical difficulties and waiting months to collect prizes. Cafrino is the solution to all of these problems and more. The best part is, we’re just getting started! We have a lot of exciting changes planned in the coming months and with the players’ help, we’ll continue to improve the user experience.
11 to 50 staff
Carbon Counts
Carbon Counts will inspire millions to take individual and collective action to positively impact climate change.
11 to 50 staff
Cerulean Games
From original projects, to licensed work, and console ports - Cerulean Games is a small yet highly experienced studio of digital chefs that can cook your needs to perfection and serve them up with a little crème fraiche. And who doesn't love a side of crème fraiche.
1 to 10 staff
Chronicler
Chronicler was built around the idea that games do more than tell stories - they drive personal growth, and the stories must be a genuine collaboration between players and developers. Chronicler’s principles are that the right tools and people can move fast and create cherished, detailed worlds. Chronicler’s first title is a co-op puzzle shooter title with directed and reactive storytelling.
1 to 10 staff
Cloudcade, Inc
Founded in 2014, Cloudcade is free-to-play mobile games developer and publisher with the vision of creating beautiful and innovative games in which would disrupt the global gaming ecosystem. With a never compromising attitude towards superior user experience and heavy reliance on real-time metrics to drive key design decisions throughout the product life cycle, cloudcade has managed to stay ahead of the competition by deploying a successful global go-to market strategy. With operations headquartered in San Francisco and development powerhouses strategically positioned across North America and Asia, cloudcade is on a mission to elevate the way players game by bringing a fun, original and deeply engaging experience unparalleled in quality and usability. For more information, please visit http://cloudcade.com
51 to 200 staff
D3publisher Of America, Inc
D3 Go! is a leading worldwide publisher of original and licensed interactive entertainment video games. D3 Go! is dedicated to creating the best player experience and support on all major gaming platforms and mobile devices. D3 Go! is a brand of D3Publisher of America Inc. and is located in Los Angeles, CA. D3Publisher, Inc, is owned by Bandai Namco Games, Inc.
11 to 50 staff
Deviation Games
Former game development company-no longer in business.
11 to 50 staff
Disruptor Beam Inc
Disruptor Beam turns the world’s greatest entertainment brands into successful games loved by highly connected customers. The Boston-area company connects fans around popular franchises including Game of Thrones, Star Trek and The Walking Dead through story-rich and socially-driven games. Disruptor Beam released GAME OF THRONES ASCENT in 2013, followed by the hugely popular STAR TREK TIMELINES in January 2016 and THE WALKING DEAD: MARCH TO WAR in 2017. Disruptor Beam games can be played across a variety of mobile devices, as well as other platforms including Facebook, Steam, and Amazon Kindle.
11 to 50 staff
Earth From Another Sun
Earth From Another Sun is an expansive blockchain-powered sci-fi franchise. It entails a galactic sandbox featuring an ever-expanding multiplayer galaxy with many unique locations to explore, NPCs to meet, quests, and loot to discover. Significant Achievements: 1) Institutional Credibility: Backed by Solana and Lightspeed, with a Seed Funding Round of USD4.5 million. 2) One of the most advanced development progress among web3 games 3) Seal of Approval from Web2 gamers: Approximately, of them paid $30 to $500 to join our Closed Alpha test. Also, EFAS placed in the top 10 twice in Steam Next Fests and now holds more than 150k Wishlists on Steam: https://store.steampowered.com/app/1067360/Earth_From_Another_Sun/ 4) Advanced and intricate economy design: Designed by top MMORPG designers with over 20 years of industry experience 5) Professional Expertise: Team members have, on average, 10+ years of game industry experience. The founder graduated from Stanford University, and the team has worked for companies such as Riot Games, Gameloft, Disney Interactive, Tencent, NetEase, Unity, etc.
11 to 50 staff
Elyzio
Elyzio is a next-generation game studio and publisher founded by former Google and Ubisoft veterans, with credits on iconic franchises such as Assassin’s Creed, The Division, and many more. Backed by $2M in pre-seed funding, we launched our first title, Warden’s Will, a positively rated multiplayer bullet-hell shooter and recently announced our second game, Pera Coda, a narrative adventure. Alongside developing our own games, we partner with small, creative indie teams, helping them turn bold ideas into global hits through hands-on publishing and support from concept to launch.
11 to 50 staff
Final Strike Games
Final Strike Games was founded in March 2016 and is located in Bellevue, WA and Vancouver BC. At FSG we leverage our vast multiplayer experience to create games focused on multiplayer experiences and online services for Personal Computers and gaming consoles. Our mission is to create multiplayer games and online services for PC, Console & VR. We are working on an Unannounced shooter and are scaling our team. Come Join us and Make amazing Multiplayer!
51 to 200 staff
Fun Bits Interactive
Fun Bits Interactive, LLC is a Media Studio headquartered in downtown Seattle, WA. The Company’s leaders have successfully contributed toward numerous video game projects for some of the world’s most innovative, successful and respected entertainment companies worldwide, including: Blizzard Entertainment, Namco, Pandemic, EA, Nintendo, Microsoft, Sony, Snowblind Studios, Lionhead Studios and Pandemic. With key staff in place, FBi is already in full development on their first unannounced project and planning to aggressively expand during 2010 and 2011.
11 to 50 staff
Gamblit Gaming, Llc
Gaming’s a blast. Gambling’s a rush. Together they up the ante on engagement and excitement. Gamblit™ enabled games combine the best of both experiences, partnering with today’s hottest games, resurrecting old-school favorites and putting a fresh spin on familiar titles, then giving them all the kick of skill-based and chance-based rewards ranging from game-world currency to real-world cash. Add in a vibrant social element, including community rankings and tournament play, and a familiar, trusted interface and things get even more rewarding. For everyone.
51 to 200 staff
Ganymede Games
We are Ganymede Games, an independent games studio in Las Cruces, NM. We create worlds that inspire exploration, adventures that spark curiosity, and unique gameplay that respects your time and busy lives. We promise to craft experiences you will want to share with others both in-game and out of game. Ganymede Games was formed by industry veterans. Our team is composed of seasoned gamers, adventure seekers, nature enthusiasts and animal lovers whose passion for exploring new worlds infuses everything we do. We value humility, passion, curiosity, learning and healthy doses of creative risk-taking and personal adventure. Having worked together around the globe from Los Angeles to Cyprus at companies like Riot Games and Wargaming, co-founders Jerry Prochazka and Rob Thompson are joined by developers who left the high costs and noise of the high-tech cities for an affordable, high quality of life with plenty of local biomes to explore.
11 to 50 staff
Globalfun
GlobalFun has positioned itself as a Publisher and Developer of high quality mobile games. We have since day 1 applied the strategy of building up a high quality product portfolio from all aspects including game-play, visual experience and technical quality. This together with a professional take on the business is what we believe to be the right recipe for success. We primarily market and sell our games to or through mobile operators and handset manufacturers as well as TV stations, media channels and ISP's. To support our local markets, we currently have operations in Austin, Texas, USA (HQ), Italy, Spain, Argentina, Amsterday and China.
11 to 50 staff
Hathora
Hathora is a real-time compute platform purpose-built for latency-sensitive workloads—starting with global multiplayer games and now powering the next generation of real-time AI inference. We help engineering teams deploy and scale dedicated infrastructure in minutes, not months—whether they’re running multiplayer backends, build servers, or low-latency AI models. Our platform delivers lightning-fast performance through high regional coverage, cold start optimizations, and deeply peered network routing. At the core of Hathora is our proprietary Elastic Metal technology—a hybrid cloud architecture that combines the performance of bare metal with the flexibility of the cloud. This gives teams the ability to scale predictably under load, while keeping infrastructure costs under control. Founded by former Databricks and Palantir engineers, Hathora is trusted by studios and startups alike to deliver always-on, global infrastructure—so developers can focus on what they’re building, not where it runs.
11 to 50 staff
Hero Trainer
Hero Trainer builds fun health games. We are currently building Everflame - The Complete Health Game. It combines fitness, diet, meditation, and sleep into one fun roguelite. Learn more on our website.
1 to 10 staff
Idol Minds
Idol Minds was founded 18 years ago by Mark Lyons. Previously, Mark was a lead programmer for Sony where he created games for the launch of the PlayStation 1. The studio is located in Westminster, Colorado, which is near Denver and Boulder. The first major game for the studio was the breakout hit Cool Boarders 3, which was a snowboarding game on the PlayStation 1. Another hit game was PAIN for the PlayStation 3. PAIN is comedy and chaos for the modern age. Load your character into a gigantic slingshot, fling him into a busy downtown metropolis and earn a high score based on how much destruction you cause and how much pain you endure. A wide range of celebrities signed up to be characters in PAIN, including David Hasselhoff, George Takei and others. Idol Minds has always been a smaller game development company, averaging 20-30 people and preferring to focus on technically challenging work and crafting fun games. The last two titles released by Idol Minds were mobile games and both were featured or promoted by Apple and Google multiple times (Tales of Honor and Qube Kingdom). Their recent publishing partners are DeNA, Capcom and the Chinese company ZQGame. Historically, Idol Minds has worked with Sony, Activision and THQ. In early August, 2015, Idol Minds will be launching their first Kickstarter campaign for Shutterbug, a nature photography game.
11 to 50 staff
Internet Game
Internet Game is a social gaming platform built to help remote & and distributed teams seamlessly build a thriving company culture. As a company, Internet Game's mission is to take the pressure off of team leads and allow them to boost fun, socialization, and team engagement effortlessly, without the friction (or cost) that typically comes with traditional virtual team-building platforms. We aim to- Create experiences that are fun for *everyone*- Make building a thriving company culture easy for all - Provide an outlet to combat isolation in remote companies
11 to 50 staff