Directory · US
Computer Games in United States
A register of firms and the professionals working at them in the Computer Games sector based in United States. Browse the public index, then filter or export on Kipplo.
Companies
4.8K on file
Cave Bear Games
Cave Bear Games is a new indie studio formed by - and focused on - junior designers entering the games industry. Our core values are Communication and Education, which guide our approach in all aspects of project development and work life. We have recently started work on our first title: Plantasia, cozy idle experience.
1 to 10 staff
Cj Games Global Corporation
CJ E&M’s game division (CJ E&M Games), as Korea’s online game business leader, launched their game publishing business in Netmarble is Korea’s largest game portal, with 35 million registered customers who take part in the casual/online game services provided. In 2011, CJ E&M reported over $1 billion in sales, and the North American subsidiary, CJ GAMES INC was founded in April 2012. CJ GAMES INC aims to provide online game content to English-speaking users throughout North America as well as other countries. The following strategies will be used as guidelines for the business- Provide a variety of game services world-wide through Netmarble.com - Publish games not only for PCs but also for smart devices - Create partnerships with various media groups in North America and expand marketing area(s)
11 to 50 staff
Clopas Llc
Clopas is a family-friendly video game development studio founded by Roxanne and Scott Adams. We specialize in software engineering and programming using our proprietary CLO+# engine within Unity. At the core of what we do, we aspire to create engaging, creative, and immersive experiences for our customers and clients. We have experience publishing games ported for computers, including Windows and iOS, as well as mobile platforms, including Android and iOS. We also have experience porting games for Amazon Alexa and are actively working on an app to help blind video game players access our titles. As a company, we are always looking for opportunities to collaborate and grow. In addition to developing our own Conversational Adventure game, “Adventureland XL,” we also have been honored to collaborate with other studios and aspiring game publishers to bring their ideas to life, including titles such as “The Lost Legends of Redwall: Escape the Gloomer” and “Final Pilot.” In addition to our programming efforts, we offer creative services in digital art and narrative design and are proudly bringing tech jobs to Southwest Wisconsin. Aspire to turn your ideas into interactive experiences? Let’s connect! Email: Feedback@Clopas.net Facebook: Twitter: Instagram:
11 to 50 staff
Cng Studios Llc
Gonzalo “Gonzo” Figueroa dreamt of creating his very own videogame studio in 2008. He decided, in order, to ensure placement in the gaming industry and spread his creative ideas was to create his own videogame company. The process started with the idea for the videogame, Immunogen. In October of 2009, Gonzo started working with Vince to make his idea come to life. Gonzo’s philosophy was to incorporate the most innovative and talented people that he knew, which it turned out were his friends. Gonzo took on the role of the creative artist and Vince was the lead programmer throughout the Immunogen project. Later on, Cristy and Sabrina were implemented to handle the Marketing, Public Relations, and other pressing items for the company. Gonzo’s main credence is, “I firmly believe in teamwork and if you have the best team you are always going to succeed.” On March 8, 2010, Gonzalo’s dreams became a reality when he established CNG Studios, LLC.
1 to 10 staff
Code Ninjas Northridge
Code Ninjas Northridge is a family-owned small business local to Northridge with a passion for bringing STEM into our community. We are located in the Grove Shopping Center. Here at code Ninjas Northridge, Kids have a blast learning to code while building their own video games. We don't focus on a specific programming aspect; we give them exposure to various programing concepts which sparks curiosity amongst them. We turn kids' love for technology into a fun and exciting learning adventure. We provide 'edutainment'. We place a high value on community, helping underprivileged kids, supporting our Ninja families and really getting to know everyone on a personal level.
11 to 50 staff
Crystal Shark Games Co
We believe in the pure power of fun. Crystal Shark Games was founded to create new ideas, offer player oriented different gaming experiences and to develop new games following such vision. We love games and consider gaming as more than just a business. We get our inspiration from successful games of the past that have been an integral part of our lives and aspire to create fun games following genuine perspectives and bold ideas. We are constantly challenging ourselves by determining assertive goals instead of taking the easy way out. We see the feedback from gamers as the most important aspect of our development.
1 to 10 staff
Dogwood Gaming
Dogwood Gaming is an indie development studio based out of Rockville, Maryland. Dogwood has overseen the release of 3 titles, Ashes of Kanaka, PDPD, and Static, and is very much looking forward to our newest upcoming party brawler, K'nife Fight!
1 to 10 staff
Dreamquest Games
DreamQuest Software was founded in to create the most challenging and visually appealing casual computer games available. It is the first game developer to offer cross-platform games that users can play at their desks or while on the road. All DreamQuest games provide colorful and interesting characters as opponents, a DreamCoach that helps players master the game, and numerous practice options with multiple difficulties so anyone can learn to be a pro player. DreamQuest's Championship games series are highly regarded for their design, challenging play, and enjoyment. The series has won numerous awards, a few of which are: • Championship Spades - 2006 PocketPC Magazine "Game of the Year" • Championship Hearts, Spades, Euchre, Cribbage - CNet "5-star Editor's Choice • Championship Euchre – "2004 Independent Games Festival Finalist" at Game Developer's Conference • Championship Hearts - 2004 Shareware Industry Conference – "Best Card Game" • Championship Hearts, Spades, Chess, Cribbage - Tucows "5-star Editor's Pick" Each game offers playful characters across five levels of skill. Signature features also include game and scoring variations, practice options, an interactive introductory tutorial, and advanced statistics tracking. Custom skins even allow players to share favorite themes. DreamQuest Software's games take full advantage of the latest technologies and show how much fun computer games can be.
1 to 10 staff
Drifter
Drifter® is a game development studio based in Seattle. Our team is comprised of professionals who have spent years in the game industry working on franchises like Gears of War, Halo, Doom, and Call of Duty. We’re channeling our passion and experience into making some of the best games in the world.
11 to 50 staff
Earniverse, Inc
Redefining Digital Experiences Across Gaming, Events, Culture, Education, Shopping & AI Earniverse, the next-gen AI & VR-compatible Metaverse, is an innovative digital ecosystem designed to transform how people interact, engage, and transact across multiple sectors. By seamlessly integrating Web3, AI, and immersive 3D/VR technologies, Earniverse empowers users and businesses to shape and monetize the future of digital experiences. Key Benefits of Earniverse Gaming & Virtual Worlds: A next-generation environment for players, developers, and brands to create and monetize immersive gaming experiences with blockchain-powered assets and true ownership. Events & Culture: Revolutionizing live events, concerts, and cultural experiences by offering global, accessible, and interactive venues within the metaverse. Education & Learning: Enabling institutions, educators, and learners to engage in highly interactive, AI-enhanced educational programs and training simulations. Shopping & E-Commerce: A Web3 marketplace where users can explore, try, and purchase virtual and physical goods, redefining digital commerce through innovative 3D / VR solutions and digital collectibles. AI-Powered Services: Advanced AI agents that assist users in various digital activities, from customer support and virtual companionship to automated business solutions. Why Earniverse? Seamless Integration – Uniting blockchain, AI, and immersive technologies for a truly interconnected digital experience. Monetization & Ownership – Empowering creators, businesses, and users with new revenue streams through tokenized assets and decentralized models. Scalability & Accessibility – Designed for mainstream adoption, offering user-friendly onboarding and cross-platform compatibility. With Earniverse, the future of digital experiences is being redefined, bridging the gap between virtual and real-world interactions like never before.
11 to 50 staff
Egames, Inc
It was a good ride. Out of business since 2012.
11 to 50 staff
Electric Funstuff
We make games. That teach. Since 1998, we have worked closely with content-area experts, academics, and master teachers to understand their goals, research, and techniques. We then translate those practices into games, interactions, and media used by millions of students and their teachers. Our work is about creating a fusion of fun/motivation/engagement (take your pick) and measurable (and not-so-measurable) learning outcomes. And then doing a bunch of technology stuff to bring it to life.
1 to 10 staff
Elo Entertainment
Here at Elo, we specialize in advanced data analytics for esports games. Our products are used by millions of esports fans and players of all skill levels. This includes everyone from professional team analysts to casual players of the game. Speedrun.com Dotabuff.com
11 to 50 staff
En Masse Entertainment
Mission: Great Games, Great Service In the fast-paced, customer-centric digital era, En Masse thrives by cultivating the key skills required to elevate games to reach their full potential. The En Masse team includes experts in online technology, game production, digital marketing, and localization, allowing the company to seamlessly deliver online games to audiences and provide the highest levels of customer service. Founded in 2009, En Masse is composed of talented veterans whose collective portfolios reflect the most recognized and celebrated IPs produced by leading companies including Microsoft, Electronic Arts, Blizzard, Nexon and NCsoft. With experience developing and managing such franchises as Need for Speed™, Halo®, Aion®, and TERA: Rising, the En Masse team is well versed at growing and managing hits. As a publisher, En Masse is dedicated to bringing players and great games together, while providing industry-best service through a secure account system, well-supported customer service, and a gamer-centric approach to community. En Masse focuses on selecting entertaining online games from developers across the globe and supporting them throughout the publication process so they reach their full potential. Products: TERA™ Kritika Online™ -(https://kritika.enmasse.com) Closers™ -(https://closers.enmasse.com)
51 to 200 staff
Everreach Labs
Everreach Labs: Forging the Future of Gaming We are a team of industry veterans redefining the future of gaming by revolutionizing interactive gameplay. Our focus is on building high-quality titles that bridge the gap between players and spectators, creating immersive experiences with cutting-edge technology and innovative game loops. We're setting new benchmarks in the industry, reshaping how players engage with games, and establishing the standard for the next generation of gameplay experiences. A Team of Industry Leaders Our team is made up of industry veterans from top studios including Warner Bros, EA, Ubisoft, Nintendo, Sony, The Sandbox, and Gameloft. With contributions to some of the biggest titles like Assassin’s Creed: Origins, Far Cry 3, Watch Dogs 2, Jedi: Fallen Order, Rainbow Six Siege, and Borderlands, our proven expertise allows us to craft experiences to redefine interactive play. Introducing REVENGE Powered by Unreal Engine 5, REVENGE is a co-op PvE FPS and our studio’s flagship title. It's an innovative game that connects spectators with players in real-time, enabling those watching the game to directly influence its outcome. Players will face dynamic challenges while navigating through unique game loops, with spectators impacting every match through strategic aid or unpredictable twists. Rapid Growth and Recognition In just five months, the REVENGE prototype attracted over players and recorded over play sessions. It quickly rose to the Top 5 Most Played Games on platforms like Ultra, Fractal, Gameswift, and Elixir Games, and secured a Top 10 ranking in Japan. REVENGE is also recognized as one of the Top 50 Worldwide on Epic Games.
11 to 50 staff
Fallout Miami Development Team
Fallout: Miami is a DLC-sized mod expansion to Fallout 4. The central theme of our story is the notion of personal freedom versus government control and the conflicts or benefits that arise from these. The setting for this new adventure is the post-post-apocalyptic remains of Miami Beach. Once a popular vacation destination for the glamorous and rich denizens of pre-war American society that is now a magnet for a thriving slave economy, whose way of life has recently come under threat by a nomadic horde of automobile fanatics known as The Nuclear Patriots, renowned for their hatred of slavery. While these various factions vie for control of the city, a long forgotten faction slumbers beneath the earth looking to reclaim their hold on post-war America once again.
51 to 200 staff
Far Owl Studios
We are an international development team, and our main goal is to develop games that are capable of delivering powerful emotions and messages to players through the use of narrative and gameplay. We want to push the boundaries of what it means for video games to be an art form. If you are looking to join a fun, lively, and unique team, then join Far Owl Studios. We are an international team with people from all across the world, including Malaysia, Russia, and Egypt.
11 to 50 staff
Fierce Guppy Game Labs
Fierce Guppy is a creative technology studio that applies the rigor of engineering to the art of engagement. We don’t just build "prototypes." We engineer robust, scalable interactive systems for massive multiplayer ecosystems, healthcare/critical infrastructure, and high-traffic physical installations. Our Core Capabilities: Video Games: High-fidelity combat engines, lag-free networking, and motion-capture integration. We build systems capable of handling 400M+ play sessions. Enterprise Simulations: Gamified training tools and ROI-driven simulators. We turn complex learning objectives into intuitive software for healthcare and trade show environments. Experiential Technology: Controller-free interactive environments. We bridge the physical and digital worlds using depth cameras, projection mapping, and computer vision. The Fierce Guppy Difference: Most creative projects fail during deployment. Ours don't. Our workflow is designed for deployment without drama. We de-risk hardware constraints and network architecture before a single asset is polished, ensuring that whether you are launching on Steam or at a global expo, your software works the first time you turn it on. Ready to build? Visit our portfolio to see engineering in action.
1 to 10 staff
Fig.Co
Fig was acquired by Republic in 2020. New deals are now on Republic's site at https://republic.com/games. On Fig, the community is the center of the publishing process, and the focus is on successful development and commercial viability rather than solely on the funding campaign. Fig empowers developers and passionate fans alike to bring well-known franchises and undiscovered indie titles to market, while allowing the community to also be able to invest in the financial success. Successful projects on Fig have ranged from high profile campaigns for inXile’s Wastelands 3, Obsidian’s Pillars of Eternity II: Deadfire, Double Fine’s Psychonauts 2, Snapshot Games’ Phoenix Point and Interabang’s Jay and SIlent Bob: Chronic Blunt Punch to innovative indie games including Kingdoms and Castles, Solstice Chronicles: MIA, and Trackless. Fig, based in San Francisco, recently completed a Series A round and is backed by top tier venture capital firms, including Spark Capital and Greycroft Partners. For more information, visit fig.co and follow us on twitter.com/playfig and facebook.com/playfig.
11 to 50 staff
Firebrand Games
Firebrand Games is an independent publisher and developer of video games and interactive entertainment with studios in Glasgow (Scotland) and Merritt Island (Florida). The company is best known for creating racing games but also has the football brand Kick off in development (exclusive rights for the brand) as well as a couple of combat racing games. We also do contract work for clients.
1 to 10 staff
Fireforge
FireForge is an independent game developer founded by industry veterans drawn from some of the most prestigious companies in the world. Our leadership team of top talent leverages an average of over twenty years of experience each in creating world-class games we all love to play. Candidates interested in employment should apply to https://fireforge.recruiterbox.com/
51 to 200 staff
Forklift Interactive
Forklift Interactive is a video games publisher specializing in smart, systemic titles for PC & console.
1 to 10 staff
Forthright Entertainment
Forthright Entertainment is a game publisher and developer delivering innovative, fun and engaging games for both core and hardcore gamers. Forthright Entertainment is currently looking for quality AA / PC and Console title to publish.
11 to 50 staff
Freshgames
It all started with a simple idea. To make amazingly cool games that everyone would enjoy. FreshGames® was formed in early 2002 by a group of industry gamers whose inspiration was to go back to an earlier time, when games weren't complicated, just fun to play. The Casual Games category has grown exponentially since then, and now includes over 1 million web and mobile titles that have been downloaded more than 60 billion times worldwide. FreshGames launched its first title, Cubis®, to rave reviews in late 2002. In the12 years since, Cubis has been played online and downloaded by millions of people all over the world. Our titles are consistently featured on major portals including the App Store, Google Play, Amazon, Yahoo, Pogo, Shockwave, Real & MSN, and as of this writing our latest offering, “Escape the Titanic”, has surpassed 4 million downloads in the past six months alone. We’re very proud of how far we’ve come, but our original goal will always remain the same - Making a great game is not only our passion, it’s our promise to each of you!
1 to 10 staff