Adrian Rosca
Senior Level Designer (Missions) - Splinter Cell Remake at Ubisoft Toronto
Based in Richmond Hill, Canada
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Seniority
Other
Department
Other
Location
Richmond Hill
Industry
Computer Games
Company size
447
Contact information
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a•••••••@toronto.ubisoft.com
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Background
About Adrian Rosca
Portfolio - Game Credits - over 8 years of experience as a Level Designer, I specialize in creating engaging, innovative, and immersive gameplay experiences for titles. My passion lies in blending art, creativity, and technical expertise to deliver memorable player journeys that push the boundaries of storytelling and gameplay. Shipped Titles1. Far Cry 6: Lost Between Worlds - Mission Level Designer2. Far Cry 6 - Open World Level Designer3. Starlink: Battle for Atlas - Mission Level Designer4. Far Cry Primal - Open World Level Designer Expertise:Level Design Specialization: I excel at designing open-world games, scripting missions, building puzzles, creating traversal challenges, and telling stories through the environment. My goal is to create spaces that are fun to explore and interact with.Full Development Cycle: I’ve worked on every stage of level design, from brainstorming ideas and paper designs to prototyping, playtesting, and polishing. I believe the best results come from testing and improving through iteration over time.Cross-Disciplinary Collaboration: I have collaborated closely with teams across art, narrative, programming, animation, and production to ensure everything fits together and feels just right for the player. Technical ProficiencyGame Engines: Unreal Engine 5, Snowdrop, Dunia, Unity, and SourceTools: Jira, Perforce, 3D Studio Max, Adobe Creative Suite, and Confluence Design PhilosophyMy goal is to create dynamic, replayable levels that challenge players while encouraging creativity and teamwork. Whether it’s building expansive open worlds, story driven missions, or unique spaces, I strive to make every moment of gameplay feel meaningful and memorable. Location & Work AuthorizationI am based in Toronto, Canada, and hold Canadian citizenship. Additionally, I am authorised to work in the European Union.🤝 Let’s CollaborateI thrive on tackling complex design challenges, mentoring others in the craft, and exploring new design techniques to enhance player experiences. If you’re interested in collaborating or discussing opportunities, feel free to reach out.
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