Alexander Christensen
Unreal Engine Systems Programmer at Bitfire Games
Based in Copenhagen, Denmark
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Seniority
Other
Department
Other
Location
Copenhagen
Industry
Computer Games
Company size
10
Contact information
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a•••••••@bitfire.dk
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Background
About Alexander Christensen
AREA OF INTEREST:Programming memory- and hardware efficient 2d/3d rendering applications, typically in low-level programming languages like C++. Appreciates solid documentation.KEYWORDS:Unreal Engine, OpenGL, Vulkan, C/C++, 3D graphics and rendering techniques, Manual memory management, custom allocators, memory alignment. Game engine architecture. Multi-threaded programming. Data structures and algorithm design.PUBLICATIONS:Bloom: https://learnopengl.com/Guest-Articles/2022/Phys-Based-BloomArea Lights: https://learnopengl.com/Guest-Articles/2022/Area-LightsDESCRIBE ME:Avid learner, high degree of self-motivation. Substantial teaching experience. Good communication skills (written and verbal)GITHUB: https://github.com/alexpanterLINKEDIN: https://linkedin.com/in/alexanderchrTWITTER: https://twitter.com/alexpantergames
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