Directory · DK
Computer Games in Denmark
A register of firms and the professionals working at them in the Computer Games sector based in Denmark. Browse the public index, then filter or export on Kipplo.
Companies
189 on file
3d Realms
In 1994 Apogee created a new division, 3D Realms Entertainment, with the goal of developing innovative, interactive, immersive and of course fun 3D action games. The Apogee label, for all purposes, was slated to be phased out after having been responsible for nearly 30 PC games, including Beyond the Titanic, Supernova, Kroz, Pharaoh's Tomb, Commander Keen, the original Duke Nukem in 1991, Cosmo's Cosmic Adventure, Word Rescue, Math Rescue, Wolfenstein 3-D, Blake Stone, Raptor, Wacky Wheels, Rise of the Triad, Death Rally and Stargunner.(For a complete list of our games, visit here.) 3D Realms' first title, Terminal Velocity (1995), developed by Dallas-area developer Terminal Reality, was an arcade-style, fast-paced fully 3D futuristic flight combat game. This was the first shareware game to get on the cover of a major gaming magazine (Computer Game Player - now defunct). Next came Duke Nukem 3D in early Jan. 1996 (shareware only, with the full game releases in May). Duke's third adventure (the first two were 2D platform games) rocked the gaming world as if kicked in the rear-end by Duke's mighty foot. Duke's signature phrase,"Come get some," was exactly what game players did, propelling Duke to the number one seller status for several months in a row, and number four for 1996, even though the list that ranked Duke number four didn't include the copies of the game 3D Realms sold directly, and which would have put Duke even higher on that list-only behind a game (Warcraft) that had a full years' sells, compared to Duke's seven months!
1 to 10 staff
Gamucatex
We are an international team with headquarters in Copenhagen, collaborating with a wide community of inspired individuals from across the world. Together, we grow our skills and knowledge, united and passionate about bringing meaningful games to people – just like our current project Tectonicus, a card-based auto-battler rooted in Viking Age reality. All our assets are made in-house, from visual art and code to music and foley sounds, with passion and respect for History. We dedicate ourselves daily to creating game atmosphere that takes you on a journey to the past, cards that are exciting to play, decks that feel like a living army under your wise warlord’s hand, and battle scenarios that let you shape history. Diversity and inclusivity are our values not only in words but in everyday practice. We actively make efforts to support all the various individuals participating in our journey, creating a safe and positive environment for neurodiversity, all ages, genders, backgrounds and beyond.
11 to 50 staff
Slipgate Ironworks
Slipgate Ironworks is a game development studio located in Aalborg, Denmark. We’re comprised of industry veterans and talents, having worked on both indie and titles for the past 2 decades. Our first title was the critically acclaimed „Rise of the Triad”. Rise of the Triad was released in 2013, and was considered by many as the birth of the modern retro shooter. Since then, we’ve been involved in a range of games, including Rad Rodgers, Ion Fury, and Ghostrunner. Most recently we’re known for being the studio behind the critically acclaimed Tempest Rising and Phantom Fury. Slipgate Ironworks is built on a strong foundation of veteran developers who all share the same vision; We are our own worst critics and we share a deep understanding of what makes certain games „Tick”. We all come from a background of hard-core first person shooters and we all share a deep knowledge of how games of the past have influenced generations. Some might even call us old-school. A badge we wear proudly.
51 to 200 staff
Serious Games Interactive
Serious Games Interactive is a research-based developer of games, simulations, and virtual worlds, with 15+ years of experience. We see games as a powerful language that can shape the world and how people learn- WHAT WE DO - At Serious Games Int, we have expertise with both Danish, European, and other international clients within a range of domains and industries. We stay curious and have experience with many different formats, platforms, and technologies, and are able to use the best tool for the job at hand. Our focus is to use technology and game mechanics to bring ideas to life in engaging learning solutions. We work with corporations, state agencies, NGOs, and other organizations, to develop learning experiences that meet you and your end-users' specific needs- WHO WE ARE - Serious Games Int. is a full-service experienced team that works closely with you all the way, from first requirements to final delivery. We combine game design, game technology, instructional design, and psychology to master the art of crafting award-winning learning games, simulations, and training. We use a process that has been perfected over 15 years, ensuring that we can offer you a solution that delivers what you are looking for.
11 to 50 staff
Flashbulb Games
Its our vision to ignite the creative spark in everyone. We create games that you play with – not just play. Games that give players unrestricted tools and environments to create their versions of fun. Flashbulb was founded in 2016 to create Trailmakers – an online physics based construction game. The game is out on Steam, Xbox and Playstation and is now more alive than ever with continuous updates, an ever growing player base, and an active Discord community. On the side we are now also developing our next Game Rubber Bandits - a wacky multiplayer party brawler for up to 4 players. Working at Flashbulb At Flashbulb you will be a part of a small team of seasoned veterans and eager talent, all aiming to provide players with great experiences. We pride ourselves in creating a workplace where opinions are heard regardless of title and we care greatly about maintaining a sensible work/life balance.
11 to 50 staff
Raw Power Games
Raw Power Games is a games developer dedicated to creating amazing games while fostering a remarkable work culture for our team. At Raw Power Games, we encourage experimentation and recognize the value of learning and growth. We are located in Copenhagen, but with flexible work hours and remote options, we prioritize task completion over specific time or location. We believe that an inclusive and inspiring work environment brings out the best in our talented individuals, resulting in exceptional games. Fully funded, we’re developing our first game which is an open world sandbox set in a familiar historical setting, with a twist. It will initially launch on PC, followed by console versions.
51 to 200 staff
Bergsala Ab
Bergsala AB is the Nordic and Baltic distributor of Nintendo products. Bergsala has distributed and sold Nintendo hardware and software in Sweden since 1981. Since 2012, its reach expanded to all the Nordic and Baltic countries. Bergsala has maintained an uninterrupted partnership with Nintendo for over 40 years. Bergsala was founded in 1976 by Owe Bergsten, Pierre Sandsten and Lars-Göran Larsson. Bergsala AB headquarters is located at Marios Gata 23 (Mario's Street 23), named after the famous Nintendo character.
11 to 50 staff
Betadwarf
BetaDwarf is an ambitious venture company where we push the boundaries of co-op games to create lifelong friendships across the world. Joined by the illustrious London Venture Partners, Makers Fund, 1Up Ventures and Everblue Management we’re on a journey to becoming a front-runner in games that also attacks a society epidemic; loneliness. It all started in Copenhagen with a small group squatting in a university classroom for 7 months, getting discovered and moving in together for 3 years. Through a kickstarter, a private bank loan and perseverance we released FORCED, selling copies and since reaching millions of players with Minion Masters. Check out the popular imgur picture story here: https://imgur.com/gallery/QN6zUT3
11 to 50 staff
Game Swing
Game development studio recognized on our passion for social gameplay, attention to detail and originality. We experiment and collaborate to develop original multiplayer games with a focus on the communal experience over individual achievements. Our main focus is PC and consoles… but if the project is particularly interesting, we are willing to try anything once.
1 to 10 staff
Indium Play
We are a QA & Playtesting studio. We operate as your own QA team, supporting you with a dedicated and experienced QA team that is autonomous and communicates like your team.
11 to 50 staff
Trophy Games Nasdaq Tgames
Trophy Games is a Danish Copenhagen-based game studio. We are creating exceptionally good multiplayer strategy and manager games. Trophy Games is listed on Nasdaq First North Growth Market Denmark and is tradeable under the ticker code #TGAMES. For more info you can visit the investor section on our web page. We strive to be the world’s leading strategy game studio providing endless entertainment and challenging gameplay for all our players. Using our own lifelong passion for games, we seek to develop the most competitive, creative, innovative multiplayer games across all platforms.
11 to 50 staff
Bedtime Digital Games
Game studio located in Aalborg, Denmark. Creator of Back to Bed, Chronology, and the Figment franchise,
11 to 50 staff
Flatponies
FlatPonies is an independent game development studio, part of the VRUnicorns family, based in Copenhagen, Denmark. We make quirky games for smart players. Don’t be a lazy donkey! Currently developing: Released games:
11 to 50 staff
Games Branding
Games Branding is a dynamic international public relations agency dedicated to elevating brands through strategic Brand-Building, Influencer Marketing, Social Media Management, and Community Engagement. With representation in 14 locations worldwide, we offer professional and cohesive global outreach infused with local insights, ensuring your brand resonates across diverse markets. We tailor our strategies to align with your specific goals and aspirations for visibility. Our track record speaks for itself. Many game developers have witnessed remarkable boosts in awareness and performance thanks to our high success rate and record-breaking campaigns. We are proud of our achievements and eager to extend this success to you.
11 to 50 staff
Light Brick Studio
At Light Brick Studio we have high ambitions for our Games, for our Workplace and for our Colleagues. Backed by LEGO Ventures, our mission is to explore and innovate in creative digital play, based on the LEGO Idea.
11 to 50 staff
Half Past Yellow
Half Past Yellow is a game development studio based out of Copenhagen, Denmark.
1 to 10 staff
Nordic Game Supply A S
Nordic Game Supply A/S (NGS) is the leading B2B distributor of video games, gaming accessories, lighting products within the gaming universe, and related entertainment products, including merchandise and fan merch, across the Nordic region - Denmark, Sweden, Norway, Finland, and Iceland. With a strong commitment to excellence and a deep understanding of the local market, NGS partners with leading game publishers and manufacturers to bring the latest and most exciting gaming experiences to Nordic gamers. Founded with a vision to bridge the gap between global gaming brands and Nordic consumers, NGS offers a comprehensive suite of services tailored to meet the unique needs of the region. These services include logistics, marketing, sales support, buyings, warehouse and distribution. By leveraging our extensive network and industry expertise, NGS ensures that products reach retailers efficiently and are presented to consumers in the most effective way possible. NGS is dedicated to fostering strong relationships with our partners, providing them with the strategic insights and support needed to thrive in the competitive gaming market. NGS portfolio boasts a wide range of products from some of the most recognized names in the industry, including brands like Razer, ThrustMaster, Next Level Racing, Paladone, EXG, Trust, EXE, XCrow, Twisted Minds, 2K games, Rockstar games, Konami and Bandai Namco.
11 to 50 staff
Sirenix
Don't let friction kill your team's creativity. Odin add value to Unity, brings speed and ease to Unity projects, keeping developers in the flow. Odin gives you powerful workflow tools that simplify and streamline every Unity project. Bring games to market faster, with a suite of powerful tools that eliminate friction, streamline data management, and maximize development hours. Odin's extreme adaptability guarantees you can create the right solution for any project. From one-on-one onboarding to realtime customer support, we support your team from install through game launch.
1 to 10 staff
Bright Star Studios
Bright Star Studios is a global independent games development studio crafting next generation original MMO game franchise experiences built on its own proprietary engine. It's flagship title, Ember Sword is in early access. Led by a diverse team of award-winning venture founders, former world champion pro-players and entertainment professionals who come with decades of game industry experience, these innovators are carving a new path forward for MMORPGs across PC, Browser, and Mobile. The studio’s mission is to rewrite the games industry with a business model that favors the community through exciting competitive gameplay, instant playability and a leading platform which supports the player economy. Bright Star Studios is developing its flagship game Ember Sword. Ember Sword is a social sandbox MMORPG taking place in a player-driven universe where the adventure finds you. Built by a team of imaginative artists, engineers, and game designers, Ember Sword offers a unique community led and frictionless PvP and PVE player experience, and allows players to trade digital gaming assets using blockchain technology.
1 to 10 staff
Cindercat Games
CinderCat Games in a video games studio based in Denmark, Aalborg founded in early 2022. We at CinderCat Games are a team built on passion and shared experience, and we are currently realizing our first big project.
1 to 10 staff
Gmgc
Headquartered in Beijing, the Global Mobile Game Confederation (GMGC) is an international platform for game companies to create lasting partnerships and gain access to new markets. GMGC works closely with mobile developers, publishers, investors, distributors, and other industry related companies to facilitate collaboration, market growth, and understanding. GMGC organizes the annual Global Game Congress in Beijing, other gaming industry events in Kunshan & Chengdu. Also hosts a series of conferences in Southeast Asia and other global around the year seminars and networking events.
51 to 200 staff
Those Eyes
Those Eyes produces original and significant film and playable experiences, where storytelling and mechanics are developed in symbiosis. We released the internationally award-winning true-story spy adventure game Cosmic Top Secret for mobile and PC in 2018. It has later been ported to consoles. Last summer Cosmic Top Secret - Stevnsfort Edition was launched. A physical expansion of the digital game, which takes place on the terrain of the Cold War Museum. We are currently developing the multi-platform universe Mouse & Crane, which encourages children to be creative and innovative (co-op part is co-produced with a Canadian game company). Last year we published the tactile Flyveøgle mod Dinosaur game for DR Ramasjang (HTML5), which we are expanding with more content this year. We continuously host game jams and launch new and exciting projects, where every member of the team has the possibility to contribute to the design.
1 to 10 staff
Eddaheim
Eddaheim is a collective of storytellers and developers creating breathtaking experiences powered by new technologies. We are the home of stories. We are currently developing the action narrative game Neon Knights: Humanity Erased using Unreal Engine 4.
11 to 50 staff
Nordisk Games
Nordisk Games provides smart growth capital, strategic guidance, and operational support We’ve made it our mission to fund, support, and challenge creators of the most fantastic form of entertainment ever devised by mankind. Our expected outcome? The best games in the world. And a lot of fun. And some great profits in the end. Nordisk Games is different from other equity investors. Because we're not a venture capital fund we're not forced to exit our investments within a few years. Our agenda is aligned with the founders/mgmt team to take a long-term view. We take seats on the boards of the companies we invest in, and then work together to achieve outstanding long-term success.
11 to 50 staff